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书籍Introduction to 3D Game Programming with DirectX 9.0的部分源代码,是学习directx9.0的好工具-books Introduction to 3D Game Programming with DirectX 9.0 source code is a good learning tool directx9.0
Date : 2025-12-25 Size : 2.76mb User : 林源

本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用。 04-this book DirectX SDK version 9.0, modeled almost covers the Windows platform for execution of all aspects of C programming. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current popular collection of audio and video, digital cameras, nonlinear editing applications. Part 3-depth analysis of the DirectShow SDK typical part of the source code. Part 4 of the author some personal development practice through case and open-source analysis, and further on the practical application of DirectShow. 04
Date : 2025-12-25 Size : 11.52mb User : 鄭振文

本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用-this book DirectX SDK version 9.0, modeled almost covers the Windows platform for execution of all aspects of C programming. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current popular collection of audio and video, digital cameras, nonlinear editing applications. Part 3-depth analysis of the DirectShow SDK typical part of the source code. Part 4 of the author some personal development practice through case and open-source analysis, and further on the practical application of DirectShow
Date : 2025-12-25 Size : 26kb User : 鄭振文

本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用-this book DirectX SDK version 9.0, modeled almost covers the Windows platform for execution of all aspects of C programming. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current popular collection of audio and video, digital cameras, nonlinear editing applications. Part 3-depth analysis of the DirectShow SDK typical part of the source code. Part 4 of the author some personal development practice through case and open-source analysis, and further on the practical application of DirectShow
Date : 2025-12-25 Size : 14kb User : 鄭振文

本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用-this book DirectX SDK version 9.0, modeled almost covers the Windows platform for execution of all aspects of C programming. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current popular collection of audio and video, digital cameras, nonlinear editing applications. Part 3-depth analysis of the DirectShow SDK typical part of the source code. Part 4 of the author some personal development practice through case and open-source analysis, and further on the practical application of DirectShow
Date : 2025-12-25 Size : 51kb User : 鄭振文

掛抎眕DirectX SDK 9.0唳峈懦掛ㄛ扡摯腔囀 撓綱滬裔賸婓Windows 怢奻妏 蚚DirectShow輛俴C++晤鎢腔源源醱醱﹝ 抎僕煦4跺窒煦﹝菴1窒煦砆牉賡庄賸 DirectShow腔價插眭妎﹝菴2窒煦笭萸枒蹦賸Filter腔羲楷ㄛ眕摯DirectShow 茼蚚最唗腔羲楷ㄛ婦嬤醴 準都霜俴腔 秞弝 粒摩﹜杅鎢扜砉儂腔盓厥﹜準盄俶 晤憮脹茼蚚﹝菴3窒旮 煦昴賸DirectShow SDK枑鼎腔窒煦萎倰埭測鎢瞰赽﹝菴 4窒煦賦磁釬氪跺 腔珨虳羲楷妗犛ㄛ籵徹偶瞰睿羲溫埭鎢煦昴ㄛ輛珨祭賡庄 DirectShow腔妗昢茼蚚﹝ 掛抎俇 笳妗衾DirectX SDK 9.0腔堆翑恅紫眕摯價濬埭測鎢ㄛ甜賦磁釬氪嗣爛 腔妗犛ㄛ冪徹枑褻奧傖﹝囀 猿蜓ㄛ沭燴 朐ㄛ妗蚚俶 ﹝巠磁嫘湮腔霜羸极茼蚚 羲楷 埜ㄛ眕摯勤Windows 怢奻嗣羸极揭燴覜倓 腔晤最乾疑氪﹜悝汜悝炾睿統 蕉﹝-err
Date : 2025-12-25 Size : 82kb User : 劉宏

本书以DirectX SDK 9.0版为蓝本,涉及的内容几乎涵盖了在Windows平台上使 用DirectShow进行C++编码的方方面面。全书共分4个部分。第1部分详细介绍了 DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow 应用程序的开发,包括目前非常流行的如音视频采集、数码摄像机的支持、非线性 编辑等应用。第3部深入分析了DirectShow SDK提供的部分典型源代码例子。第 4部分结合作者个人的一些开发实践,通过案例和开放源码分析,进一步介绍 DirectShow的实务应用。-The book version of DirectX SDK 9.0 to modeled, involving almost covered in the Windows platform using DirectShow for C++ All aspects of coding. Book is divided into four parts. Part 1 details the basic knowledge of DirectShow. Part 2 focused on the development of Filter, as well as the DirectShow application development, including the very popular, such as audio and video collection, digital camera support, non-linear editing applications. No. 3-depth analysis of some of the DirectShow SDK source code for a typical example. Part 4 the author combines some of the development of personal practice, through case analysis and open source, and further introduce the practical application of DirectShow.
Date : 2025-12-25 Size : 30.87mb User : menghuan

DirectX 9.0入门编程的好向导,英文版本 内含本书的代码-DirectX 9.0 Programming Introduction to the good wizard, the English version of the book containing the code
Date : 2025-12-25 Size : 32.5mb User : zds

DirectShow应用开发案例,第4章用到的代码,其中AppIPTransform为MFC Filter的例子,DsDemo是一些演示代码FilterTitleOverlay是字符叠加Filter的源代码。 第5章用到的代码,其中GraphBuilding为Filter Graph构建技术的一些代码,SimplePlayer为一个简单的播放器例子。 第7章用到的代码,其中DsDemo是一些演示代码。 第9章用到的代码,其中DESCallback演示了控制DirectShow智能 连接的方法。 第18章用到的代码,其中MpegNetwork为“MPEG流的网络客户端播放” 实现的所有源代码(请打开Daisy.dsw浏览各项目)。 第19章用到的代码,其中DVD2AVI_1.77.3_SRC.zip为开放源码, FilterMpeg2VD为此开放源码基础上开发的MPEG-2 Video Decoder Filter例子。-DirectShow Application Development Case, Chapter 4 of the code used, which AppIPTransform for MFC Filter example, DsDemo are some demo code FilterTitleOverlay is superimposed characters Filter source code. Chapter 5 of the code used, which GraphBuilding build Filter Graph technology for some of the code, SimplePlayer for a simple player example. Chapter 7 of the code used, which DsDemo are some demo code. Chapter 9 of the code used, which demonstrated DESCallback control methods DirectShow Intelligent Connect. Chapter 18 use the code, which MpegNetwork for
Date : 2025-12-25 Size : 9.48mb User : liying

* 内容提要: 本书以DirectX SDK 9.0版为蓝本,涉及的内容几乎涵盖了在Windows平台上使用DirectShow进行C++编码的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的如音视频采集、数码摄像机的支持、非线性编辑等应用。第3部深入分析了DirectShow SDK提供的部分典型源代码例子。第4部分结合作者个人的一些开发实践,通过案例和开放源码分析,进一步介绍DirectShow的实务应用。-* Summary: The book version of DirectX SDK 9.0 is based on, involving almost covered in the Windows platform using DirectShow for C++ All aspects of coding. Book is divided into four parts. Part 1 details the basic knowledge of DirectShow. Part 2 focused on the development of Filter, as well as the DirectShow application development, including the very popular collection, such as audio and video, digital camera support, non-linear editing applications. No. 3-depth analysis of some of the DirectShow SDK source code for a typical example. Part 4 the author combines some of the development of personal practice, through case analysis and open source, and further introduce the practical application of DirectShow.
Date : 2025-12-25 Size : 39.74mb User : 马敏

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Direct3D 游戏开发技术详解 配套第9章代码 加载两个Mesh模型 1.封装摄象机类实现场景漫游 2.封装对象模型实现任意控制-Direct3D game development technology supporting Detailed Chapter 9 code to load one of two Mesh model. Package class implements scene roaming camera 2. Package object model to achieve arbitrary control
Date : 2025-12-25 Size : 893kb User : kongxiangan

《DirectShow开发指南》源码 本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编码的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源码分析,进一步介绍DirectShow的实务应用。 本书内容丰富,条理清晰,实用性强。适合广大的流媒体应用开发人员,以及对Windows平台上多媒体处理感兴趣的编程爱好者学习、参考。-err
Date : 2025-12-25 Size : 588kb User : Sean

DirectShow开发指南》源码 Chapter04:第4章用到的代码,其中AppIPTransform为MFC Filter的例子, DsDemo是一些演示代码,FilterTitleOverlay是字符叠加Filter的源代码。 Chapter05:第5章用到的代码,其中GraphBuilding为Filter Graph构建技 术的一些代码,SimplePlayer为一个简单的播放器例子。 Chapter07:第7章用到的代码,其中DsDemo是一些演示代码。 Chapter09:第9章用到的代码,其中DESCallback演示了控制DirectShow智 能连接的方法。 Chapter18:第18章用到的代码,其中MpegNetwork为“MPEG流的网络客户 端播放”实现的所有源代码(请打开Daisy.dsw浏览各项目)。 Chapter19:第19章用到的代码,其中DVD2AVI_1.77.3_SRC.zip为开放源码, FilterMpeg2VD为此开放源码基础上开发的MPEG-2 Video Decoder Filter例子。 除上述代码外,本书各章用到的其他代码均在DirectX SDK安装目录的 Samples子目录下可以找到。-err
Date : 2025-12-25 Size : 6.96mb User : zhomec

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DirectX 9 3D游戏编程入门教程的源代码-DirectX 9 3D Game Programming Tutorial source code. . .
Date : 2025-12-25 Size : 8.18mb User : tonghua

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DirectX 9.0c 实现的多层纹理混合-多层纹理混合
Date : 2025-12-25 Size : 4.33mb User : dddddddddd

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DirectX 9.0C 实现关键帧动画
Date : 2025-12-25 Size : 3.45mb User : dddddddddd

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利用VC6.0和DirectX9.0实现的三棱锥-Direct3D game development technology supporting Detailed Chapter 9 code to load one of two Mesh model. Package class implements scene roaming camera 2. Package object model to achieve arbitrary control
Date : 2025-12-25 Size : 2.01mb User : 王洁

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Directx 9 创建地形Terrain,视角移动!-Directx 9 to create a terrain the Terrain perspective mobile!
Date : 2025-12-25 Size : 2.84mb User : heileng

龙书 DirectX9.0 3d游戏编程基础源代码 经典基础-The classical basis of the DirectX 9.0 3d game programming basic source code
Date : 2025-12-25 Size : 4.71mb User : 张炎

directx 9 一个网格球通过上下键可以改变球的网格段数,一个很好的初级directx程序,对初学directx的很有帮助-directx 9 a geodesic dome by the up and down keys can change the the ball grid number of segments, a good junior the directx program, beginner directx helpful
Date : 2025-12-25 Size : 650kb User : John
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