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Using the Windows low-level MIDI API is not necessarily easy. There are a lot of details to keep track of, and it can get a bit frustrating when you are trying to write a MIDI application. The goal of my small wrapper library is to elevate some of the grunt work that goes into using the Windows low-level MIDI API by encapsulating the functions into C++ classes. With these classes, most of the dirty work is handled behind the scenes. This leaves you free to concentrate on more important matters.-Using the Windows low-level MIDI API is not necessarily easy. There are a lot of details to keep track of, and it can get a bit frustrating when you are trying to write a MIDI application. The goal of my small wrapper library is to elevate some of the grunt work that goes into using the Windows low-level MIDI API by encapsulating the functions into C++ classes. With these classes, most of the dirty work is handled behind the scenes. This leaves you free to concentrate on more important matters.
Date : 2026-01-02 Size : 19kb User : 陈龙

MFFM Bit Stream A C++ heirachy for reading and writing bit streams. Implemented for maximum efficiency/ease of use. Write or read bit streams for audio and video protocols such as mpeg (mp3), H.263, etc. Many parallel streams could be used in logic syntax streams as well Operating System: OS Independent (Written in an interpreted language)-MFFM A Bit Stream C heirachy for reading and writing bit streams. Implemented for maximum e fficiency/ease of use. Write or read bit stream s for audio and video protocols such as mpeg (mp3 ), H.263, etc. Many parallel streams could be used in logi c syntax streams as well Operating System : OS Independent (Written in an interpreted lang uage)
Date : 2026-01-02 Size : 58kb User : shan

读取BITMAP图片 显示BITMAP图片 灰度化BITMAP图片 保存BITMAP图片 保存灰度化后的BITMAP图片 -read BITMAP Photo Photo shows BITMAP Gray BITMAP Photo preservation BIT MAP Gray Photo preservation of the BITMAP Photo
Date : 2026-01-02 Size : 3.58mb User : 7630159

This code provides information about the Windows Bitmap file format along with source code for some classes that can load and save bitmaps. Loading supports all bit depths(1,4,8,16,24,32) but not compression(rarely used anyway). Saving supports bit depths 16,24,32. If you prefer c++, check my submissions for a c++ version. -This code provides information about the Windows Bitmap file format along with source code for some classes that can load and save bitmaps. Loading supports all bit depths (1,4,8,16,24,32) but not compression (rarely used anyway) . S
Date : 2026-01-02 Size : 38kb User : 設計師

Mp3解码过程,总体上可分为9个过程:比特流分解,霍夫曼解码,逆量化处理,立体声处理,频谱重排列,抗锯齿处理,IMDCT变换,子带合成,pcm输出。 -Mp3 decoding process, on the whole can be divided into nine process: bit-stream decomposition, Huffman decoding, inverse quantization processing, sound processing, spectrum re-arrangement, antialiasing, IMDCT transform, sub-band synthesis, pcm output.
Date : 2026-01-02 Size : 69kb User : 赵昕

The low­ level speech compression algorithm of the GSM suite is called GSM 06.10 RPE­ LTP (Regular­ Pulse Excitation Long­ Term Predictor). My colleague Dr. Carsten Bormann and I have implemented a GSM 06.10 RPE­ LTP coder and decoder in C. Its source code is freely available, and we encourage you to use it, play with it, and invent new real­ time media protocols and algorithms. Our implementation consists of a C library and a stand­ alone program. Both are destined to be compiled and used on a Unix­ like environment with at least 32­ bit­ integers, but others have ported it to VMS and a MS­ DOS 16­ bit­ environment. GSM 06.10 is faster than code­ book lookup algorithms such as CELP, but by no means cheap to use it for real­ time communication, you will need at least a medium­ scale workstation. -The low­ level speech compression algorithm of the GSM suite is called GSM 06.10 RPE­ LTP (Regular­ Pulse Excitation Long­ Term Predictor). My colleague Dr. Carsten Bormann and I have implemented a GSM 06.10 RPE­ LTP coder and decoder in C. Its source code is freely available, and we encourage you to use it, play with it, and invent new real­ time media protocols and algorithms. Our implementation consists of a C library and a stand­ alone program. Both are destined to be compiled and used on a Unix­ like environment with at least 32­ bit­ integers, but others have ported it to VMS and a MS­ DOS 16­ bit­ environment. GSM 06.10 is faster than code­ book lookup algorithms such as CELP, but by no means cheap to use it for real­ time communication, you will need at least a medium­ scale workstation.
Date : 2026-01-02 Size : 64kb User : rdjusr

This a simple WAV file player which interacts your Sound card(of type SoundBlaster).It can play only 8-bit Mono PCM WAVe file whose time lenght is around 1 secs.,the programmers can extend for more timelenght.It works fine in Pure 16-bit DOS Mode-This is a simple WAV file player which interacts your Sound card(of type SoundBlaster).It can play only 8-bit Mono PCM WAVe file whose time lenght is around 1 secs.,the programmers can extend for more timelenght.It works fine in Pure 16-bit DOS Mode
Date : 2026-01-02 Size : 2kb User : Rohit Singhal

数字音频广播系统中比特流交织的C代码实现。-DRM bit interleaving
Date : 2026-01-02 Size : 1kb User : zyk

24位BMP位图信息隐藏和读取(c语言实现)-24-bit BMP bitmap information hiding and read (c language)
Date : 2026-01-02 Size : 4kb User : liao641361

Mini project - 2: 使用弦波合成音乐 1. 将主旋律请使用以下的简谱为主,C大调 http://www.jitay.com/pic/201406/948.html 2. temple = 120 (也就是0.5秒为一拍) 3. 音档格式: *.wav档,sample rate: 44.1kHz, bit depth=16bits, channel: 2 (stereo),所以要有wav档的header,让window media player可以直接拨出。 4. 弦波的振幅: 15-Mini project- 2: 1. Use the main theme music synthesis sine wave Please use the following notation based, C major http://www.jitay.com/pic/201406/948.html 2. temple = 120 (that is, 0.5 seconds for a film) 3. audio file formats:* .wav files, sample rate: 44.1kHz, bit depth = 16bits, channel: 2 (stereo), so there must be a wav file header, so that you can directly dial window media player out. 4. The sine wave amplitude: 15000
Date : 2026-01-02 Size : 2kb User : wu chan mao
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