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visualc++6.0实现创建位图 Creating a bitmap object from a BMP file 从位图文件中创建位图对象(6KB)-visualc 6.0 to create bitmap Creating a bitmap object from a BMP file from the bitmap file created bitmap object (6KB)
Date : 2008-10-13 Size : 5.78kb User : 小王

visualc++6.0实现创建位图 Creating a bitmap object from a BMP file 从位图文件中创建位图对象(6KB)-visualc 6.0 to create bitmap Creating a bitmap object from a BMP file from the bitmap file created bitmap object (6KB)
Date : 2026-01-10 Size : 5kb User : 小王

// Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need // Change the registry key under which our settings are stored // TODO: You should modify this string to be something appropriate // such as the name of your company or organization // SetRegistryKey(_T("Local AppWizard-Generated Applications")) // To create the main window, this code creates a new frame window // object and then sets it as the application s main window object
Date : 2026-01-10 Size : 4.19mb User : reborn

DL : 0
vc 3d 例程 创建Direct3D对象,并获取接口IDirect3D9的指针-vc 3d routines to create Direct3D object and obtain a pointer interfaces IDirect3D9
Date : 2026-01-10 Size : 27kb User : ningguangwen

osgearth建立一个地图对象 加入您认为合适的影像和高程地图 建立将渲染地图对象的地图节点 向场景加入你的地图节点-create a map object osgearth to adding you think the right image and elevation map will render the map object map node map node added to the scene
Date : 2026-01-10 Size : 1kb User : le

#include <Windows.h> #include <gdiplus.h> using namespace Gdiplus; // Forward declarations LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // Initialize GDI+ GdiplusStartupInput gdiplusStartupInput; ULONG_PTR gdiplusToken; GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL); // Create the window WNDCLASSEX wcex = { 0 }; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.hInstance = hInstance; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); wcex.lpszClassName = L"MyWindowClass"; RegisterClassEx(&wcex); HWND hWnd = CreateWindow(L"MyWindowClass", L"My Window", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); // Run the message loop MSG msg = { 0 }; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } // Shutdown GDI+ GdiplusShutdown(gdiplusToken); return (int)msg.wParam; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_PAINT: { PAINTSTRUCT ps; HDC hdc = BeginPaint(hWnd, &ps); // Create a Bitmap object and draw a line on it Bitmap bmp(100, 100); Graphics g(&bmp); Pen pen(Color(255, 0, 0, 0)); // Red pen g.DrawLine(&pen, 0, 0, 99, 99); // Draw the bitmap on the window Graphics graphics(hdc); graphics.DrawImage(&bmp, 0, 0); EndPaint(h
Date : 2022-12-27 Size : 392.75kb User : khaledmagd73@gmail.com
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