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Search - Artificial Intelligence - List
[
Special Effects
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PR_AI_code
DL : 0
这是《精通VC++数字图像模式识别技术及工程实践[第2版]》光盘源代码,其中包括EM算法、fisher判别函数、HMM隐马尔科夫模型、BP神经网络、小波变换、alpha-beta剪枝、A*算法等,还包含几个纹理分析、人脸定位、字符识别、车牌号识别、8数码、黑白棋、离线/在线签名等实例,因此对于学习模式识别、人工智能的朋友们都大有裨益。光盘中的素材请见另外一个资源。-This is " proficient in VC++ Digital Image Pattern Recognition Technology and Engineering Practice [2nd edition]" CD-ROM source code, including the EM algorithm, fisher discriminant function, HMM hidden Markov model, BP neural network, wavelet transform, alpha- beta pruning, A* algorithm, but also contains a number of texture analysis, face positioning, character recognition, license plate number recognition, digital 8, Reversi, offline/online signatures examples, so for studying pattern recognition, artificial intelligence friends are of great benefit. CD-ROM material, see the other resources.
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Size
: 14mb
User
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吴
[
Other Games
]
HorseRace
DL : 0
模拟赛马的游戏,涉及随机性的人工智能,有一定的启发性。-Horse racing simulation games, randomness involved in artificial intelligence, has a certain degree of thought-provoking.
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Size
: 74kb
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风来
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Game Program
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wuziqi
DL : 0
用C++环境编写的五子棋小游戏,运用到人工智能的方法,是学习的好材料-Using C++ environment prepared Gobang game, apply artificial intelligence methods, are a good study Materials
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Size
: 1.28mb
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jack
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AI-NN-PR
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wuziqi
DL : 0
人工智能中可以实现智能的五子棋算法,是在vc++环境中实现的-Artificial intelligence can achieve intelligent Gobang algorithm, are in vc++ environment, the implementation
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Size
: 2.96mb
User
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jiangjinfeng
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GDI-Bitmap
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ArtificialUncertainty
DL : 0
Artificial Intelligence with Uncertainty
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Size
: 7.87mb
User
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fengyun_feng
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AI-NN-PR
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dosjumper
DL : 0
利用c++编写的带人工智能的跳棋程序。屏幕的中央是棋盘,所有的操作都是对这个棋盘进行的,棋子的选择框是红色的,移动它(“w”、“s”、“a”、“d”分别代表上、下、左、右)进行选子和选择目的地,利用空格键可以表示选定选择框到达的位置,棋盘左边有提示信息,提示由哪个玩家走棋。“Q”表示退出游戏,“R”表示重新开始,“H”表示悔棋(一次只能悔一步棋)-Using c++, prepared with artificial intelligence Checkers procedures. Screen are the central board, all the operations are carried out on the chessboard, chess pieces of the selection box is red, move it ( " w" , " s" , " a" , " d" represent the upper and lower left , right) to carry out the election, and the selection of destination, using the space bar can be selected express selection box arrive the location, the left has a message board, indicating which player moves. " Q" exit express Game, " R" express a fresh start, " H" express悔棋(one can only regret move)
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Size
: 94kb
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ccq
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AI-NN-PR
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Geneexpression
DL : 0
基因表达式,人工智能研究,适合初学者学习,希望本程序得到您的支持!系-Gene Expression, artificial intelligence research, suitable for beginners to learn, I hope this procedure your support! Department of thanks
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: 1kb
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寇振强
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Chess Poker games
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wuziqi
DL : 0
vc开发的五子棋小游戏,这个游戏是单机版的人机对战游戏。简单的策略型人工智能-vc developed Gobang game, the Games are stand-alone version of the human-computer war games. Strategy-based artificial intelligence easy
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Size
: 21kb
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fred
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AI-NN-PR
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winep_code
DL : 0
这是一个典型的产生式系统的算法题.用的是有界深度优先的递归算法,是用C++Builder4.0写的.这也是人工智能或者程序设计竞赛题中最基本最常用的算法.如果自己动手编程实现了一个这样的题目,那么很多相关的题目也就都一样可以做了,比如"四皇后问题","推箱子问题","传教士和野人问题"等等。 利用深度优先的算法都是不一定能找到最优路径的,而且如果解路径过长的话还可能会搜索失败.如果保证要找到最优路径需要用另一些算法,比如宽度优先算法.无论是哪一种算法,如果问题稍微复杂一点的话,都要解决"组合爆炸"问题,即有几乎无穷种组合走法的问题,这种空间的复杂度往往是难以想象的,要求计算机的速度往往也就是体现在这方面. 所以我们每一次搜索都要以某种控制策略来决定下一步的走法,以最快的速度达到目标,减少搜索的范围.这也是人工智能的核心问题.可以说,人工智能的精髓就是穷举,人工智能的关键就是控制策略.-This is a typical production system algorithms title. Used are bounded depth-first recursive algorithm, is C++ Builder4.0 written. This is the Artificial Intelligence Programming Contest, or the most basic question most commonly used algorithm. If the Do-It-Yourself Programming achieve such a topic, then a lot of topics related to it are the same can be done, such as "Queen s four questions," "Sokoban problem," "missionaries and Savage problem" and so on. Use depth-first algorithms are not always able to find the optimal path, and if the solution path is too long, then it may be the failure of english. If the guarantee to find the optimal path needs some other algorithms, such as breadth-first algorithm. Regardless of which an algorithm, if a little bit more complex question, then, should solve the "combinatorial explosion" problem, that is, there is almost infinite combinations take law questions, this space is often difficult to imagine the complexity and requires a computer s sp
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: 22kb
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kk.h
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AI-NN-PR
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Walls
DL : 0
这是一个可以绕墙走的人工智能坦克机器人范例。-This is a walk around the wall of an example of artificial intelligence robot tanks.
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Size
: 1kb
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liu
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AI-NN-PR
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MyFirstRobot
DL : 0
这是一个可以自动开火和躲避的人工智能坦克机器人范例。-This is an auto-fire and to avoid the example of artificial intelligence robot.
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Size
: 1kb
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liu
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AI-NN-PR
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Fire
DL : 0
这是一个打原始点的人工智能坦克机器人,该机器人只能打原始点。-This is an original point of artificial intelligence to fight tanks and robot, the robot can only play original point.
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Size
: 1kb
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liu
[
Game Program
]
20090202
DL : 0
C人工智能游戏开发的一些实例源代码 C Game development in artificial intelligence source code of some examples-C Game development in artificial intelligence source code of some examples
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Size
: 4.49mb
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dfdfdffd
[
Chess Poker games
]
wzq
DL : 0
近来随着计算机的快速发展,各种棋类游戏被纷纷请进了电脑,使得那些喜爱下棋,又常常苦于没有对手的棋迷们能随时过足棋瘾。而且这类软件个个水平颇高,大有与人脑分庭抗礼之势。其中战胜过国际象棋世界冠军-卡斯帕罗夫的“深蓝”便是最具说服力的代表;其它像围棋的“手淡”、象棋的“将族”等也以其优秀的人工智能深受棋迷喜爱;而我们今天将向大家介绍的是五子棋的算法。 当我们与电脑对战时,您知道这些软件是怎样象人脑一样进行思考的吗?前不久我曾编写过一个五子棋的游戏,在这里就以此为例和大家一起探讨探讨。 总的来说(我们假定您熟悉五子棋的基本规则),要让电脑知道该在哪一点下子,就要根据盘面的形势,为每一可能落子的点计算其重要程度,也就是当这子落下后会形成什么棋型(如:“冲四”、“活三”等),然后通览全盘选出最重要的一点,这便是最基本的算法。当然,仅靠当前盘面进行判断是远远不够的,这样下棋很容易掉进玩家设下的陷阱,因为它没有考虑以后的变化。所以在此基础上我们加入递归调用,即:在电脑中预测出今后几步的各种走法,以便作出最佳选择,这也是我们下棋时常说的“想了几步”。如此一来您的程序便具有一定的水平了。 -With the recent rapid development of computers, various board games have been invited to the computer, making those who love playing chess, and usually do not have the opponent s chess enthusiast can always have adequate chess addiction. And all levels of this type of software is high, go a long way with the potential to rival the human brain. Had to overcome one of the World Chess Championship- Garry Kasparov s "Deep Blue" is the most convincing representatives other like Go s "short hand" chess "will be ethnic," also for its excellent artificial intelligence chess enthusiast popular favorite and we will introduce the U.S. are Gobang algorithms. When we and the computer during wartime, you know how the software is to consider brain-like Elephant Man s吗? Not long ago, I have prepared a Gobang games here at this example and explore the U.S. to explore. In general (we assume that you are familiar with the basic rules Gobang), let the computer know at what point Now, it is necess
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Size
: 425kb
User
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谭永炳
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AI-NN-PR
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AI_Techniques_For_Game_Programming
DL : 0
主要讨论了人工智能中的遗传算法和神经网络2大主题-Focused on artificial intelligence in the genetic algorithm and neural network 2 large subject
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Size
: 4.18mb
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董实力
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AI-NN-PR
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TSP
DL : 0
这是一个人工智能方面的算法程序,里面包含模拟退火算法、神经网络算法以及遗传算法三个。-This is an area of artificial intelligence algorithm procedure, which includes simulated annealing algorithm, neural network algorithms and genetic algorithms in three.
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Size
: 34kb
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qingbo
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AI-NN-PR
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bp
DL : 0
人工智能,神经网络,反馈算法,用于曲线拟合等-Artificial intelligence, neural networks, feedback algorithm for curve fitting, etc.
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Size
: 1kb
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马文
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AI-NN-PR
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Rule_based_example
DL : 0
Rule based example 经典人工智能算法实现-Rule based example classical artificial intelligence algorithm implementation
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Size
: 396kb
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小段
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AI-NN-PR
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GA
DL : 0
该段代码是有关遗传算法的编程代码,在人工智能和智能计算中长期使用-The above code is the programming code genetic algorithm, artificial intelligence and intelligent computing at the medium and long term use
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Size
: 10kb
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zt
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AI-NN-PR
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artificialintelligence
DL : 0
上海交通大学计算机系卢宏涛课件,以《人工智能技术导论》 廉师友编著,西安电子科技大学出版社为教材-artificial intelligence PPT written by lu hongtao of shanghai jiaotong university
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Size
: 30kb
User
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张庭
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