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  • Update : 2012-11-26
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Introduction - If you have any usage issues, please Google them yourself
The DX GAME book example chapter 6
Packet file list
(Preview for download)
Common

......\dxstdafx.cpp
......\dxstdafx.h
......\DXUT.cpp
......\DXUT.h
......\DXUTenum.cpp
......\DXUTenum.h
......\DXUTgui.cpp
......\DXUTgui.h
......\DXUTMesh.cpp
......\DXUTMesh.h
......\DXUTmisc.cpp
......\DXUTmisc.h
......\DXUTRes.cpp
......\DXUTRes.h
......\DXUTSettingsDlg.cpp
......\DXUTSettingsDlg.h
......\DXUTsound.cpp
......\DXUTsound.h
......\DXUT_2003.ncb
......\DXUT_2003.sln
......\DXUT_2003.suo
......\DXUT_2003.vcproj
......\DXUT_2005.sln
......\DXUT_2005.vcproj
......\Thumbs.db
第6章
.....\Mesh01_NoCommon
.....\...............\Meshes.cpp
.....\...............\Meshes.dsp
.....\...............\Meshes.dsw
.....\...............\Meshes.ncb
.....\...............\Meshes.sln
.....\...............\Meshes.sln.old
.....\...............\Meshes.suo
.....\...............\Meshes.vcproj
.....\...............\Meshes.vcproj.old
.....\...............\readme.txt

.....\...............\tiger.x

.....\Mesh02_Common
.....\.............\LoadMeshSample
.....\.............\..............\LoadMeshSample

.....\.............\..............\..............\d3dapp.cpp
.....\.............\..............\..............\d3dapp.h
.....\.............\..............\..............\d3denumeration.cpp
.....\.............\..............\..............\d3denumeration.h
.....\.............\..............\..............\d3dfile.cpp
.....\.............\..............\..............\d3dfile.h
.....\.............\..............\..............\d3dfont.cpp
.....\.............\..............\..............\d3dfont.h
.....\.............\..............\..............\d3dsettings.cpp
.....\.............\..............\..............\d3dsettings.h
.....\.............\..............\..............\d3dutil.cpp
.....\.............\..............\..............\d3dutil.h

.....\.............\..............\..............\dxutil.cpp
.....\.............\..............\..............\dxutil.h



.....\.............\..............\..............\largeblo.bmp
.....\.............\..............\..............\LIMESTO1.bmp
.....\.............\..............\..............\LoadMeshSample.cpp
.....\.............\..............\..............\LoadMeshSample.h
.....\.............\..............\..............\LoadMeshSample.rc
.....\.............\..............\..............\LoadMeshSample.vcproj
.....\.............\..............\..............\Map.x
.....\.............\..............\..............\ReadMe.txt
.....\.............\..............\..............\resource.h
.....\.............\..............\..............\xstucco7.bmp
.....\.............\..............\LoadMeshSample.ncb
.....\.............\..............\LoadMeshSample.sln
.....\.............\..............\LoadMeshSample.suo
.....\Mesh03_OptimizedMesh
.....\....................\d3dapp.cpp
.....\....................\d3dapp.h
.....\....................\d3denumeration.cpp
.....\....................\d3denumeration.h
.....\....................\d3dfile.cpp
.....\....................\d3dfile.h
.....\....................\d3dfont.cpp
.....\....................\d3dfont.h
.....\....................\d3dsettings.cpp
.....\....................\d3dsettings.h
.....\....................\d3dutil.cpp
.....\....................\d3dutil.h
.....\....................\dxutil.cpp
.....\....................\dxutil.h
.....\....................\knot.x
.....\....................\optimizedmesh.cpp
.....\....................\optimizedmesh.dsp
.....\....................\optimizedmesh.dsw

.....\....................\OptimizedMesh.manifest
.....\....................\OptimizedMesh.ncb
.....\....................\OptimizedMesh.sln
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