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IsoSurface

  • Category : OS program
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  • Update : 2012-11-26
  • Size : 333kb
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Introduction - If you have any usage issues, please Google them yourself
//given a grid cell, returns the set of triangles that approximates the region where val == 0.int Polygonise (GRIDCELL
Packet file list
(Preview for download)
IsoSurface
..........\AppInterface.cpp
..........\AppInterface.h
..........\asdf.h
..........\Copy of MainControl.cpp
..........\CoreRenderer.exe
..........\CoreRenderer.plg
..........\Debug
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\Engine.cpp
..........\Engine.h
..........\EngineInterface
..........\...............\Advanced Meshes
..........\...............\...............\D3DMesh.cpp
..........\...............\...............\D3DMesh.dsp
..........\...............\...............\D3DMesh.dsw
..........\...............\...............\D3DMesh.h
..........\...............\...............\D3DMesh.ncb
..........\...............\...............\D3DMesh.opt
..........\...............\...............\D3DMesh.plg
..........\...............\...............\Debug
..........\...............\...............\.....\D3DMesh.obj
..........\...............\...............\.....\D3DMesh.pch
..........\...............\...............\.....\vc60.idb
..........\...............\...............\.....\vc60.pdb
..........\...............\...............\Mesh.cpp
..........\...............\...............\Mesh.h
..........\...............\Base Mesh
..........\...............\.........\BaseMesh.cpp
..........\...............\.........\BaseMesh.h
..........\...............\.........\BaseMeshBounding.cpp
..........\...............\.........\BaseMeshFiles.cpp
..........\...............\.........\BaseMeshIndexing.cpp
..........\...............\.........\BaseMeshMemory.cpp
..........\...............\.........\BaseMeshShapes.cpp
..........\...............\.........\BaseMeshSplitting.cpp
..........\...............\.........\BaseMeshVertexModifiers.cpp
..........\...............\.........\HTable.cpp
..........\...............\.........\HTable.h
..........\...............\Composite Objects
..........\...............\.................\Indicator.cpp
..........\...............\.................\Indicator.h
..........\...............\.................\MovieExporter.cpp
..........\...............\.................\MovieExporter.h
..........\...............\.................\VideoTexture.cpp
..........\...............\.................\VideoTexture.h
..........\...............\.................\XFileRenderer.cpp
..........\...............\.................\XFileRenderer.h
..........\...............\Core Functions
..........\...............\..............\ArrayVector.cpp
..........\...............\..............\ArrayVector.h
..........\...............\..............\ClassList.h
..........\...............\..............\ExternalFiles.h
..........\...............\..............\KeyDefs.h
..........\...............\..............\LinkedList.cpp
..........\...............\..............\LinkedList.h
..........\...............\..............\Stdhdr.cpp
..........\...............\..............\Stdhdr.h
..........\...............\External
..........\...............\........\Avi_Utils.cpp
..........\...............\........\Avi_Utils.h
..........\...............\Graphics Devices
..........\...............\................\D3DGraphicsDevice.cpp
..........\...............\................\D3DGraphicsDevice.h
..........\...............\................\GraphicsDevice.cpp
..........\...............\................\GraphicsDevice.h
..........\...............\................\OpenGLGraphicsDevice.cpp
..........\...............\................\OpenGLGraphicsDevice.h
..........\...............\................\SoftwareGraphicsDevice.cpp
..........\...............\................\SoftwareGraphicsDevice.h
..........\...............\Graphics Structures
..........\...............\...................\Bitmap.cpp
..........\...............\...................\Bitmap.h
..........\...............\...................\Camera.cpp
..........\...............\...................\Camera.h
..........\...............\...................\Clipper.cpp
..........\...............\...................\Clipper.h
..........\...............\...................\MatrixController.cpp
..........\...............\...................\MatrixController.h
..........\...............\......
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