Introduction - If you have any usage issues, please Google them yourself
This code is how to use language to achieve a simple C++ Tic-tac-toe game, and the use of different technologies to implement it on a different user interface. The logical part of the game using only standard C++ write once, and use it to build the two applications use two distinct technologies: Win32 API, I had to explicitly specify some work such as creating a window and draw it further there is the use of XAML for Windows Runtime, this framework a lot of work for me, I was able to focus on the game logic implementation (and when I need to design the UI, we not only manually declare this a way, not only in XAML can also be in the code behind). Wherein the code also saw how to use standard containers such as std :: array and std :: set, and create a seamless Windows Runtime application using pure logic C++ code C++/CX in.