Introduction - If you have any usage issues, please Google them yourself
Visual C++ Particle system based on the combination of elastic deformation of the PHANTOM device is suitable for tactile programming
Packet : 101259378simpledeformablesurface.rar filelist
SimpleDeformableSurface\Constraint.h
SimpleDeformableSurface\Debug
SimpleDeformableSurface\draw_string.cpp
SimpleDeformableSurface\draw_string.h
SimpleDeformableSurface\DynamicsMath.h
SimpleDeformableSurface\HapticDeviceConstraint.cpp
SimpleDeformableSurface\HapticDeviceConstraint.h
SimpleDeformableSurface\main.cpp
SimpleDeformableSurface\MouseSpringConstraint.cpp
SimpleDeformableSurface\MouseSpringConstraint.h
SimpleDeformableSurface\NailConstraint.cpp
SimpleDeformableSurface\NailConstraint.h
SimpleDeformableSurface\OdeSolver.cpp
SimpleDeformableSurface\OdeSolver.h
SimpleDeformableSurface\Particle.cpp
SimpleDeformableSurface\Particle.h
SimpleDeformableSurface\ParticleSystem.cpp
SimpleDeformableSurface\ParticleSystem.h
SimpleDeformableSurface\SimpleDeformableSurface.dsp
SimpleDeformableSurface\SimpleDeformableSurface.dsw
SimpleDeformableSurface\SimpleDeformableSurface.ncb
SimpleDeformableSurface\SimpleDeformableSurface.opt
SimpleDeformableSurface\SimpleDeformableSurface.plg
SimpleDeformableSurface\SimpleDeformableSurface.vcproj
SimpleDeformableSurface\SpringConstraint.cpp
SimpleDeformableSurface\SpringConstraint.h
SimpleDeformableSurface\Surface.cpp
SimpleDeformableSurface\Surface.h
SimpleDeformableSurface\UnProjectUtilities.cpp
SimpleDeformableSurface\UnProjectUtilities.h
SimpleDeformableSurface