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  • Update : 2015-07-24
  • Size : 2.73mb
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Introduction - If you have any usage issues, please Google them yourself
Pusher written in the cocos2d game source code written in iPhone
Packet file list
(Preview for download)


Pusher
......\.DS_Store
__MACOSX
........\Pusher
........\......\._.DS_Store
Pusher\.project
......\build
......\.....\Distro-iphonesimulator
......\.....\......................\Pusher.app
......\.....\......................\..........\CMakeLists.txt
......\.....\......................\..........\control_chart.png
......\.....\......................\..........\dist.plist
__MACOSX\Pusher\build
........\......\.....\Distro-iphonesimulator
........\......\.....\......................\Pusher.app
........\......\.....\......................\..........\._dist.plist
Pusher\build\Distro-iphonesimulator\Pusher.app\fps_images.png
......\.....\......................\..........\Info.plist
......\.....\......................\..........\Levels
......\.....\......................\..........\......\level1
......\.....\......................\..........\......\......\codes.png
......\.....\......................\..........\......\......\level.tga
......\.....\......................\..........\......\......\level.tmx
......\.....\......................\..........\......\......\tiles.png
......\.....\......................\..........\PkgInfo
......\.....\......................\..........\Pusher
......\.....\......................\..........\Sprites
......\.....\......................\..........\.......\DozerSprite.png
......\.....\......................\Pusher.app.dSYM
......\.....\......................\...............\Contents
......\.....\......................\...............\........\Info.plist
......\.....\......................\...............\........\Resources
......\.....\......................\...............\........\.........\DWARF
......\.....\......................\...............\........\.........\.....\Pusher
......\.....\Pusher.build
......\.....\............\Distro-iphonesimulator
......\.....\............\......................\Pusher.build
......\.....\............\......................\............\Objects-normal
......\.....\............\......................\............\..............\i386
......\.....\............\......................\............\..............\....\Action.o
......\.....\............\......................\............\..............\....\ActionLayer.o
......\.....\............\......................\............\..............\....\ActionLayer.o~$
......\.....\............\......................\............\..............\....\ActionLayer.o~>
......\.....\............\......................\............\..............\....\ActionLayer.o~?
......\.....\............\......................\............\..............\....\AtlasNode.o
......\.....\............\......................\............\..............\....\Camera.o
......\.....\............\......................\............\..............\....\CameraAction.o
......\.....\............\......................\............\..............\....\chipmunk.o
......\.....\............\......................\............\..............\....\cocos2d.o
......\.....\............\......................\............\..............\....\CocosNode.o
......\.....\............\......................\............\..............\....\ControlLayer.o
......\.....\............\......................\............\..............\....\ControlLayer.o~$
......\.....\............\......................\............\..............\....\ControlLayer.o~>
......\.....\............\......................\............\..............\....\ControlLayer.o~?
......\.....\............\......................\............\..............\....\cpArbiter.o
......\.....\............\......................\............\..............\....\cpArray.o
......\.....\............\......................\............\..............\....\cpBB.o
......\.....\............\......................\............\..............\....\cpBody.o
......\.....\............\......................\............\..............\....\cpCollision.o
......\.....\............\......................\............\..............\....\cpHashSet.o
......\.....\............\......................\............\.....
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