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  • Update : 2014-04-03
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Introduction - If you have any usage issues, please Google them yourself
RepRap is considered a complete replication system, rather than simply a piece of hardware. To this end, the system includes computer-aided design (CAD) and computer-aided 3D modeling systems manufactured forms (CAM) software and drivers, the RepRap user' s design into a set of instructions, by RepRap hardware, transformed into physical objects. RepRap is already promising to develop two different CAM tool chain. First, simply titled " RepRap Host" , is a leading developer Adrian Bowyer RepRap written in the Java language. The second, " Skeinforge" , was written by an independent Enrique Perez. Both are complete tool chain system, the 3D model into a machine printer command language G-code. Almost any CAD or 3D modeling software with RepRap used as long as it is able to generate an STL file. Content creators can use any of the tools they are familiar with, whether it is a commercial CAD software tools, such as SolidWorks, or open source 3D modeling software, such as
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host-master
...........\.classpath
...........\.project
...........\.settings
...........\.........\org.eclipse.jdt.core.prefs
...........\.........\org.eclipse.jdt.ui.prefs
...........\LICENSE
...........\Old-stuff
...........\.........\reprap-host.old
...........\bin
...........\...\org
...........\...\...\reprap
...........\...\...\......\Attributes.class
...........\...\...\......\CSGOp.class
...........\...\...\......\CartesianPrinter.class
...........\...\...\......\Extruder.class
...........\...\...\......\Main$1.class
...........\...\...\......\Main$10.class
...........\...\...\......\Main$11.class
...........\...\...\......\Main$12.class
...........\...\...\......\Main$2.class
...........\...\...\......\Main$3.class
...........\...\...\......\Main$4.class
...........\...\...\......\Main$5.class
...........\...\...\......\Main$6.class
...........\...\...\......\Main$7.class
...........\...\...\......\Main$8.class
...........\...\...\......\Main$9.class
...........\...\...\......\Main.class
...........\...\...\......\PolarPrinter.class
...........\...\...\......\Preferences.class
...........\...\...\......\Printer.class
...........\...\...\......\RFO$XMLIn.class
...........\...\...\......\RFO$XMLOut.class
...........\...\...\......\RFO.class
...........\...\...\......\ReprapException.class
...........\...\...\......\comms
...........\...\...\......\.....\GCodeReaderAndWriter$1.class
...........\...\...\......\.....\GCodeReaderAndWriter.class
...........\...\...\......\devices
...........\...\...\......\.......\ExtruderState.class
...........\...\...\......\.......\GCodeExtruder.class
...........\...\...\......\.......\GenericExtruder.class
...........\...\...\......\.......\NullExtruder.class
...........\...\...\......\geometry
...........\...\...\......\........\LayerProducer.class
...........\...\...\......\........\LayerRules.class
...........\...\...\......\........\Producer.class
...........\...\...\......\........\polygons
...........\...\...\......\........\........\BooleanGrid$1.class
...........\...\...\......\........\........\BooleanGrid$DDA.class
...........\...\...\......\........\........\BooleanGrid$SnakeEnd.class
...........\...\...\......\........\........\BooleanGrid$iPoint.class
...........\...\...\......\........\........\BooleanGrid$iPolygon.class
...........\...\...\......\........\........\BooleanGrid$iPolygonList.class
...........\...\...\......\........\........\BooleanGrid$iRectangle.class
...........\...\...\......\........\........\BooleanGrid.class
...........\...\...\......\........\........\BooleanGridList.class
...........\...\...\......\........\........\CSG2D$1.class
...........\...\...\......\........\........\CSG2D.class
...........\...\...\......\........\........\Circle.class
...........\...\...\......\........\........\HalfPlane.class
...........\...\...\......\........\........\Interval.class
...........\...\...\......\........\........\Line.class
...........\...\...\......\........\........\ParallelException.class
...........\...\...\......\........\........\Point2D.class
...........\...\...\......\........\........\PolPoint.class
...........\...\...\......\........\........\Polygon.class
...........\...\...\......\........\........\PolygonAttributes.class
...........\...\...\......\........\........\PolygonList.class
...........\...\...\......\........\........\Rectangle.class
...........\...\...\......\........\........\chPair.class
...........\...\...\......\........\........\treeList.class
...........\...\...\......\........\polyhedra
...........\...\...\......\........\.........\AllSTLsToBuild$BoundingBox.class
...........\...\...\......\........\.........\AllSTLsToBuild$InFillPatterns.class
...........\...\...\......\........\.........\AllSTLsToBuild$LineSegment.class
...........\...\...\......\........\.........\AllSTLsToBuild$SliceCache.class
...........\...\...\......\........\.........\AllSTLsToBuild.class
...........\...\...\......\........\.........\Box.class
...........\...\...\......\........\.........\CSG3D$1.class
...........\...\...\......\........\....
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