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gmsh-2.8.3-source

  • Category : 3D Graphic
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  • Update : 2014-02-19
  • Size : 11.48mb
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Introduction - If you have any usage issues, please Google them yourself
C++ write three-dimensional process, to achieve the three-dimensional mesh of processing and transformation.
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gmsh-2.8.3-source\gmsh-2.8.3-source\CMakeLists.txt
.................\.................\.ommon\avl.cpp
.................\.................\......\avl.h
.................\.................\......\CMakeLists.txt
.................\.................\......\Colors.h
.................\.................\......\CommandLine.cpp
.................\.................\......\CommandLine.h
.................\.................\......\Context.cpp
.................\.................\......\Context.h
.................\.................\......\CreateFile.cpp
.................\.................\......\CreateFile.h
.................\.................\......\DefaultOptions.h
.................\.................\......\GamePad.cpp
.................\.................\......\GamePad.h
.................\.................\......\Gmsh.cpp
.................\.................\......\Gmsh.h
.................\.................\......\GmshConfig.h.in
.................\.................\......\GmshDefines.h
.................\.................\......\GmshMessage.cpp
.................\.................\......\GmshMessage.h
.................\.................\......\gmshPopplerWrapper.cpp
.................\.................\......\gmshPopplerWrapper.h
.................\.................\......\GmshRemote.cpp
.................\.................\......\GmshRemote.h
.................\.................\......\GmshSocket.h
.................\.................\......\GmshVersion.h.in
.................\.................\......\Hash.h
.................\.................\......\HashMap.h
.................\.................\......\ListUtils.cpp
.................\.................\......\ListUtils.h
.................\.................\......\Main.cpp
.................\.................\......\MallocUtils.cpp
.................\.................\......\MallocUtils.h
.................\.................\......\Octree.cpp
.................\.................\......\Octree.h
.................\.................\......\OctreeInternals.cpp
.................\.................\......\OctreeInternals.h
.................\.................\......\onelab.h
.................\.................\......\onelabUtils.cpp
.................\.................\......\onelabUtils.h
.................\.................\......\OpenFile.cpp
.................\.................\......\OpenFile.h
.................\.................\......\Options.cpp
.................\.................\......\Options.h
.................\.................\......\OS.cpp
.................\.................\......\OS.h
.................\.................\......\SmoothData.cpp
.................\.................\......\SmoothData.h
.................\.................\......\StringUtils.cpp
.................\.................\......\StringUtils.h
.................\.................\......\TreeUtils.cpp
.................\.................\......\TreeUtils.h
.................\.................\......\VertexArray.cpp
.................\.................\......\VertexArray.h
.................\.................\contrib\ANN\CMakeLists.txt
.................\.................\.......\...\Copyright.txt
.................\.................\.......\...\include\ANN\ANN.h
.................\.................\.......\...\.......\...\ANNperf.h
.................\.................\.......\...\.......\...\ANNx.h
.................\.................\.......\...\License.txt
.................\.................\.......\...\README.txt
.................\.................\.......\...\src\ANN.cpp
.................\.................\.......\...\...\bd_fix_rad_search.cpp
.................\.................\.......\...\...\bd_pr_search.cpp
.................\.................\.......\...\...\bd_search.cpp
.................\.................\.......\...\...\bd_tree.cpp
.................\.................\.......\...\...\bd_tree.h
.................\.................\.......\...\...\brute.cpp
.................\.................\.......\...\...\kd_dump.cpp
.................\.................\.......\...\...\kd_fix_rad_search.cpp
.................\................
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