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  • Update : 2013-11-16
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OpenSceneGraph cookbook3.0 source code
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xarray-osgRecipes-d17a172
.........................\CMakeLists.txt
.........................\README
.........................\cookbook
.........................\........\CMakeLists.txt
.........................\........\chapter10
.........................\........\.........\CMakeLists.txt
.........................\........\.........\ch10_01
.........................\........\.........\.......\delaunay.cpp
.........................\........\.........\ch10_02
.........................\........\.........\.......\pseudo_loader.cpp
.........................\........\.........\ch10_03
.........................\........\.........\.......\meta_data.cpp
.........................\........\.........\ch10_04
.........................\........\.........\.......\custom_serializer.cpp
.........................\........\.........\ch10_05
.........................\........\.........\.......\BinaryStreamOperator.h
.........................\........\.........\.......\class_reflection.cpp
.........................\........\.........\ch10_06
.........................\........\.........\.......\capture_screen.cpp
.........................\........\.........\ch10_07
.........................\........\.........\.......\PointIntersector
.........................\........\.........\.......\PointIntersector.cpp
.........................\........\.........\.......\main.cpp
.........................\........\.........\ch10_08
.........................\........\.........\.......\depth_peeling.cpp
.........................\........\.........\ch10_09
.........................\........\.........\.......\cliTest.cpp
.........................\........\.........\.......\osgWindow.cpp
.........................\........\.........\.......\osgWindow.h
.........................\........\chapter2
.........................\........\........\CMakeLists.txt
.........................\........\........\ch02_01
.........................\........\........\.......\observer_ptr.cpp
.........................\........\........\ch02_02
.........................\........\........\.......\clone_objects.cpp
.........................\........\........\ch02_03
.........................\........\........\.......\bounding_box.cpp
.........................\........\........\ch02_04
.........................\........\........\.......\running_car.cpp
.........................\........\........\ch02_05
.........................\........\........\.......\mirror_scene.cpp
.........................\........\........\ch02_06
.........................\........\........\.......\BFSVisitor
.........................\........\........\.......\BFSVisitor.cpp
.........................\........\........\.......\main.cpp
.........................\........\........\ch02_07
.........................\........\........\.......\BgImageNode
.........................\........\........\.......\BgImageNode.cpp
.........................\........\........\.......\background_image.cpp
.........................\........\........\ch02_08
.........................\........\........\.......\billboard_node.cpp
.........................\........\........\ch02_09
.........................\........\........\.......\CgCallbacks
.........................\........\........\.......\CgCallbacks.cpp
.........................\........\........\.......\main.cpp
.........................\........\........\ch02_10
.........................\........\........\.......\Compass
.........................\........\........\.......\Compass.cpp
.........................\........\........\.......\main.cpp
.........................\........\chapter3
.........................\........\........\CMakeLists.txt
.........................\........\........\ch03_01
.........................\........\........\.......\draw_polygon.cpp
.........................\........\........\ch03_02
.........................\........\........\.......\extrusion.cpp
.........................\........\........\ch03_03
.........................\........\........\.......\NurbsSurface
.........................\........\........\.......\NurbsSurface.cpp
.........
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