Introduction - If you have any usage issues, please Google them yourself
Based on the three-dimensional graphics engine pipeline studies, the establishment of a simple graphics rendering engine to meet the needs of crime scene reconstruction. The main contents include the following points: 1) 3D engine math. 2) 3D engine to the basic 3D pipeline. Rendering objects in the list data or polygon data in the pipeline between the coordinate system conversion. 3) Treatment of four kinds of light and color light types: point source, point, spot and ambient light, two kinds of color modes: constant shading and Gottraud coloring. 4) The interpolated texture mapping coordinates and one-dimensional texture sampling. 5) Z Cache