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TerrainGeneratorV1

  • Category : Software Engineering
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  • Update : 2013-06-25
  • Size : 2.61mb
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  • Author :Arr***
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Introduction - If you have any usage issues, please Google them yourself
This is a terrain generator developed in XNA. It generates a dynamic terrain based on verticies and indicies from a height map.
Packet file list
(Preview for download)


TerrainGeneratorV1
..................\TerrainGeneratorV1
..................\TerrainGeneratorV1.sln
..................\TerrainGeneratorV1.suo
..................\..................\TerrainGeneratorV1
..................\..................\TerrainGeneratorV1Content
..................\..................\.........................\bin
..................\..................\.........................\...\x86
..................\..................\.........................\...\...\Debug
..................\..................\.........................\HeightMap
..................\..................\.........................\.........\heightMap.png
..................\..................\.........................\obj
..................\..................\.........................\...\x86
..................\..................\.........................\...\...\Debug
..................\..................\.........................\...\...\.....\ContentPipeline.xml
..................\..................\.........................\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..................\..................\.........................\...\...\.....\ResolveAssemblyReference.cache
..................\..................\.........................\...\...\.....\TempPE
..................\..................\.........................\...\...\.....\TerrainGeneratorV1Content.contentproj.FileListAbsolute.txt
..................\..................\.........................\TerrainGeneratorV1Content.contentproj
..................\..................\.........................\Textures
..................\..................\.........................\........\grass.dds
..................\..................\.........................\........\test.jpg
..................\..................\.........................\........\test2.jpg
..................\..................\..................\bin
..................\..................\..................\...\x86
..................\..................\..................\...\...\Debug
..................\..................\..................\...\...\.....\Content
..................\..................\..................\...\...\.....\.......\HeightMap
..................\..................\..................\...\...\.....\.......\.........\heightMap.xnb
..................\..................\..................\...\...\.....\.......\Textures
..................\..................\..................\...\...\.....\.......\........\grass.xnb
..................\..................\..................\...\...\.....\.......\........\test.xnb
..................\..................\..................\...\...\.....\.......\........\test2.xnb
..................\..................\..................\...\...\.....\TerrainGeneratorV1.exe
..................\..................\..................\...\...\.....\TerrainGeneratorV1.pdb
..................\..................\..................\Camera.cs
..................\..................\..................\Game.ico
..................\..................\..................\Game1.cs
..................\..................\..................\GameThumbnail.png
..................\..................\..................\obj
..................\..................\..................\...\x86
..................\..................\..................\...\...\Debug
..................\..................\..................\...\...\.....\cachefile-{3D8804CF-5C7E-4EB9-AD33-E311EA065EB1}-targetpath.txt
..................\..................\..................\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..................\..................\..................\...\...\.....\Microsoft.Xna.Framework.RuntimeProfile.txt
..................\..................\..................\...\...\.....\ResolveAssemblyReference.cache
..................\..................\..................\...\...\.....\TempPE
..................\..................\..................\...\...\.....\TerrainGeneratorV1.csproj.FileListAbsolute.txt
..................\..................\..................\...\...\.....\TerrainGene
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