Introduction - If you have any usage issues, please Google them yourself
1. Mainly divided into model, scene, cell, control four modules. Which model layer is responsible for the initial mine data from the registry, and randomly Bray scene layer is responsible for mapping cell layer corresponding to mouse events control provides control interface 2. If the first one on the point of the mine, will have to re-mining, to achieve a certain point is not the first one in mine 3. Ray left shows the number of the form, a display time (with signal), the middle Smile after clicking to start the game 4. Custom game, custom forms can be automatically scaled after the game, use the resize 5. Right-tagging feature is implemented in the cell automatic double diffusion, cell layer callback scene