Introduction - If you have any usage issues, please Google them yourself
Since Unity does not support GIF animated maps, so now there to do dynamic textures in Unity, there are two options. One is to import a picture into a key frame picture sequence, similar to (0,1,2 ...) and then use the script to load map according to the time frame the other is inside the keyframe animation painted on a large graph , then OFFSET determined according to the time map to a display position, in order to achieve changes in animation picture.