Introduction - If you have any usage issues, please Google them yourself
Game Controls W, A, S, D, P unit, pic, audio catalog indispensable research StillObject.cs Tank.cs GameForm.cs only to programming, very simple class that inherits LifeObject each class and then study the first study StillObject.cs Tank.cs One of the important points are UnitID represent objects corresponding picture on pic directory Behave per round system calls this function to perform the behavior of the object itself functions RunInto Show Displays when an object hit other objects, the system will call this function processing Disppear when the object disappears, you can call this function to exit from the game world and then the Initial research GameForm function to add your own objects to all objects To exit from the game world simply call it Disappear () function is an example of ProcessCmdKey in GameForm (ref Message msg, Keys keyData) in flower.Disppear ()