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Billboards

  • Category : 3D Graphic
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  • Update : 2013-04-19
  • Size : 9.94mb
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  • Author :f*****
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Introduction - If you have any usage issues, please Google them yourself
Electronic bulletin board in the 3D Graphics with XNA Game Studio 4.0 technology to produce three-dimensional effect of the plant source code
Packet file list
(Preview for download)


1 Billboards\MyGame\MyGame\BillboardSystem.cs
............\......\......\bin\x86\Debug\Content\BillboardEffect.xnb
............\......\......\...\...\.....\.......\Checker.xnb
............\......\......\...\...\.....\.......\Checker_0.xnb
............\......\......\...\...\.....\.......\cloud2.xnb
............\......\......\...\...\.....\.......\fire.xnb
............\......\......\...\...\.....\.......\Font.xnb
............\......\......\...\...\.....\.......\GaussianBlur.xnb
............\......\......\...\...\.....\.......\grass.xnb
............\......\......\...\...\.....\.......\grass_0.xnb
............\......\......\...\...\.....\.......\grass_ground.xnb
............\......\......\...\...\.....\.......\Ground.xnb
............\......\......\...\...\.....\.......\LightingEffect.xnb
............\......\......\...\...\.....\.......\MultiLightingEffect.xnb
............\......\......\...\...\.....\.......\PointLightEffect.xnb
............\......\......\...\...\.....\.......\PPDepthNormal.xnb
............\......\......\...\...\.....\.......\PPLight.xnb
............\......\......\...\...\.....\.......\PPLightMesh.xnb
............\......\......\...\...\.....\.......\PPModel.xnb
............\......\......\...\...\.....\.......\projected texture.xnb
............\......\......\...\...\.....\.......\ProjectedTexture.xnb
............\......\......\...\...\.....\.......\ShadowDepthEffect.xnb
............\......\......\...\...\.....\.......\ShadowMapping.xnb
............\......\......\...\...\.....\.......\ship.xnb
............\......\......\...\...\.....\.......\ship_tex.xnb
............\......\......\...\...\.....\.......\ship_tex_0.xnb
............\......\......\...\...\.....\.......\SimpleEffect.xnb
............\......\......\...\...\.....\.......\smile.xnb
............\......\......\...\...\.....\.......\smoke.xnb
............\......\......\...\...\.....\.......\SpotLightEffect.xnb
............\......\......\...\...\.....\.......\teapot.xnb
............\......\......\...\...\.....\.......\tree_billboard.xnb
............\......\......\...\...\.....\.......\VSM.xnb
............\......\......\...\...\.....\MyGame.exe
............\......\......\...\...\.....\MyGame.pdb
............\......\......\Camera\ArcBallCamera.cs
............\......\......\......\Camera.cs
............\......\......\......\ChaseCamera.cs
............\......\......\......\FreeCamera.cs
............\......\......\CModel.cs
............\......\......\Game.ico
............\......\......\Game1.cs
............\......\......\GameThumbnail.png
............\......\......\Materials\Material.cs
............\......\......\.........\MultiLightingMaterial.cs
............\......\......\.........\PointLightMaterial.cs
............\......\......\.........\ProjectedTextureMaterial.cs
............\......\......\.........\SpotLightMaterial.cs
............\......\......\MyGame.csproj
............\......\......\MyGame.csproj.Debug.cachefile
............\......\......\MyGame.csproj.user
............\......\......\obj\x86\Debug\cachefile-{9D19B923-BE72-406B-9760-B3CBB8AA5959}-targetpath.txt
............\......\......\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
............\......\......\...\...\.....\Microsoft.Xna.Framework.RuntimeProfile.txt
............\......\......\...\...\.....\MyGame.csproj.FileListAbsolute.txt
............\......\......\...\...\.....\MyGame.exe
............\......\......\...\...\.....\MyGame.pdb
............\......\......\...\...\.....\ResolveAssemblyReference.cache
............\......\......\PPPointLight.cs
............\......\......\PrelightingRenderer.cs
............\......\......\Program.cs
............\......\......\...perties\AssemblyInfo.cs
............\......\......\TargetCamera.cs
............\......\......Content\BillboardEffect.fx
............\......\.............\Checker.bmp
............\......\.............\cloud2.png
............\......\.............\fire.png
............\......\.............\Font.spritefont
............\......\.............\GaussianBlur.fx
............\......\.............\grass.bmp
............\......\....
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