Introduction - If you have any usage issues, please Google them yourself
Flame text produced a demonstration, run-time text have flames around the flashing, rather good-looking. The basic idea: For a given text, the three primary colors of its surrounding points followed by less money out of a random quantity (the random amount of change over time, resulting in animation), until reduced to 0 so far. In the text around to see the text color than the lighter flame. If you ignore the weight of blue and yellow sub-minus the faster you will get a real flame effect.
Packet : 79419138firetext.rar filelist
deltmp.bat
FireText.cpp
ccrun.com.nfo
Unit1.h
FireText.res
Unit1.cpp
FireText.bpr
Unit1.dfm