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sa_182_code

  • Category : Game Server Simulator
  • Tags :
  • Update : 2012-11-26
  • Size : 403kb
  • Downloaded :2次
  • Author :os***
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
Stone Age 1.82 client source code can be compiled directly.
Packet file list
(Preview for download)


code_sa_client\DWAF\DWAFTESTPROC.CPP
..............\....\DWAFTESTPROC.H
..............\ICON2.ICO
..............\OHTA\OHTA.CPP
..............\....\OHTA.H
..............\....\OHTA_PROC.CPP
..............\pointer 0.cur
..............\POINTER.CUR
..............\pointer99.cur
..............\pointer为什么.cur
..............\StoneAge.dsp
..............\STONEAGE.DSW
..............\.YSTEM\ACTION.CPP
..............\......\BATTLEMAP.CPP
..............\......\BATTLEMENU.CPP
..............\......\BATTLEPROC.CPP
..............\......\CHARACTER.CPP
..............\......\CHAT.CPP
..............\......\DIRECTDRAW.CPP
..............\......\FIELD.CPP
..............\......\FONT.CPP
..............\......\GAMEMAIN.CPP
..............\......\GEMINI.CPP
..............\......\HANDLETIME.CPP
..............\......\IME.CPP
..............\......\INIT.CPP
..............\......\LOADREALBIN.CPP
..............\......\LOADSPRBIN.CPP
..............\......\LOGIN.CPP
..............\......\LSSPROTO_CLI.CPP
..............\......\LSSPROTO_UTIL.CPP
..............\......\MAIN.CPP
..............\......\MAP.CPP
..............\......\MATH2.CPP
..............\......\MENU.CPP
..............\......\MOUSE.CPP
..............\......\MOUSE.CPP.bak
..............\......\NETMAIN.CPP
..............\......\NETPROC.CPP
..............\......\PATTERN.CPP
..............\......\PC.CPP
..............\......\PROCESS 0.CPP
..............\......\PROCESS.CPP
..............\......\PRODUCE.CPP
..............\......\RADAR.CPP
..............\......\SAVEDATA.CPP
..............\......\SPRDISP.CPP
..............\......\SPRMGR.CPP
..............\......\TESTVIEW.CPP
..............\......\TOOL.CPP
..............\......\T_MUSIC.CPP
..............\......\UNPACK.CPP
..............\......INC\ACTION.H
..............\.........\ANIM_TBL.H
..............\.........\BATTLEMAP.H
..............\.........\BATTLEMAPNAME.H
..............\.........\BATTLEMENU.H
..............\.........\BATTLEPROC.H
..............\.........\CHARACTER.H
..............\.........\CHAT.H
..............\.........\DIRECTDRAW.H
..............\.........\FIELD.H
..............\.........\FONT.H
..............\.........\GAMEMAIN.H
..............\.........\GEMINI.H
..............\.........\HANDLETIME.H
..............\.........\IME_SA.H
..............\.........\INIT.H
..............\.........\LOADREALBIN.H
..............\.........\LOADSPRBIN.H
..............\.........\LOGIN.H
..............\.........\LSSPROTO_CLI.H
..............\.........\LSSPROTO_UTIL.H
..............\.........\MAIN.H
..............\.........\MAP.H
..............\.........\MATH2.H
..............\.........\MENU.H
..............\.........\MOUSE.H
..............\.........\NETMAIN 0.H
..............\.........\NETMAIN.H
..............\.........\NETPROC.H
..............\.........\PALNAME.H
..............\.........\PATTERN.H
..............\.........\PC 0.H
..............\.........\PC.H
..............\.........\PETNAME 0.H
..............\.........\PETNAME.H
..............\.........\PET_SKILLINFO.H
..............\.........\PROCESS.H
..............\.........\PRODUCE.H
..............\.........\RADAR.H
..............\.........\SAVEDATA.H
..............\.........\SNDCNF 0.H
..............\.........\SNDCNF.H
..............\.........\SPRDISP.H
..............\.........\SPRMGR.H
..............\.........\SYSTEM.H
..............\.........\TESTVIEW.H
..............\.........\TOOL.H
..............\.........\T_MUSIC.H
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