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fluid_source

  • Category : 3D Graphic
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  • Update : 2012-11-26
  • Size : 395kb
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  • Author :z*****
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Introduction - If you have any usage issues, please Google them yourself
Sph-based fluid simulation algorithm, there is no rendering, suitable for beginners to learn sph
Packet file list
(Preview for download)
DXUT
....\Core
....\....\dpiaware.manifest
....\....\DXUT.cpp
....\....\DXUT.h
....\....\DXUTCore_2005.sln
....\....\DXUTCore_2005.vcproj
....\....\DXUTCore_2008.sln
....\....\DXUTCore_2008.vcproj
....\....\DXUTenum.cpp
....\....\DXUTenum.h
....\....\DXUTmisc.cpp
....\....\DXUTmisc.h
....\Optional
....\........\directx.ico
....\........\DXUTcamera.cpp
....\........\DXUTcamera.h
....\........\DXUTgui.cpp
....\........\DXUTgui.h
....\........\DXUTguiIME.cpp
....\........\DXUTguiIME.h
....\........\DXUTLockFreePipe.h
....\........\DXUTOptional_2005.sln
....\........\DXUTOptional_2005.vcproj
....\........\DXUTOptional_2008.sln
....\........\DXUTOptional_2008.vcproj
....\........\DXUTres.cpp
....\........\DXUTres.h
....\........\DXUTsettingsdlg.cpp
....\........\DXUTsettingsdlg.h
....\........\DXUTShapes.cpp
....\........\DXUTShapes.h
....\........\ImeUi.cpp
....\........\ImeUi.h
....\........\SDKmesh.cpp
....\........\SDKmesh.h
....\........\SDKmisc.cpp
....\........\SDKmisc.h
....\........\SDKsound.cpp
....\........\SDKsound.h
....\........\SDKwavefile.cpp
....\........\SDKwavefile.h
libsph
......\libsph.vcproj
......\libsph.vcproj.bak
......\sph_fluid_system.cpp
......\sph_fluid_system.h
......\sph_grid_container.cpp
......\sph_grid_container.h
......\sph_interface.h
......\sph_marching_cube.cpp
......\sph_marching_cube.h
......\sph_math.h
......\sph_neighbor_table.cpp
......\sph_neighbor_table.h
......\sph_point_buffer.cpp
......\sph_point_buffer.h
......\sph_stdafx.cpp
......\sph_stdafx.h
sph
...\resource.h
...\sph.rc
...\sph.vcproj
...\sph_main.cpp
...\sph_shader.fx
...\stdafx.cpp
...\stdafx.h
...\test.cpp
fluid.sln
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