Introduction - If you have any usage issues, please Google them yourself
C and C++ graphics programming complete version
Abstract: the appendix and key words: computer graphics program design computer graphics
Full-text catalog
Catalog
Why you should read this book
Preface
The first chapter mathematical module
Thanks to
The first universal program
The second chapter of the graphical interface module
Chapter third how to use the module
Chapter fourth entity modeling theory and database structure
The fifth chapter to screen added objects
In the sixth chapter, the sort and display objects on the screen
The seventh chapter Model.c description file generation program
The eighth chapter 3-D modeling program
Chapter ninth generation object database
The tenth chapter generated image file
The eleventh chapter Z buffer theory and database structure
The twelfth chapter describes the file generator DesMake.c
The thirteenth chapter Z buffer depict procedures
The fourteenth chapter is generated