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Visual-CPP-Game-Developing-Code

  • Category : Other Riddle games
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  • Update : 2012-11-26
  • Size : 23.47mb
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  • Author :张****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
Developed with Visual C++ classic games, including mine, Snake, Tetris and so on. Viual C++6.0 debug through.
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(Preview for download)
Visual C++经典游戏程序设计(附光盘一张)PDF\ISO\第2章 扫雷\Skyblue_Mine\Debug\config.ini
...........................................\...\..........\............\.....\DlgCustom.obj
...........................................\...\..........\............\.....\DlgCustom.sbr
...........................................\...\..........\............\.....\DlgHero.obj
...........................................\...\..........\............\.....\DlgHero.sbr
...........................................\...\..........\............\.....\DlgNewRecord.obj
...........................................\...\..........\............\.....\DlgNewRecord.sbr
...........................................\...\..........\............\.....\Mine.exe
...........................................\...\..........\............\.....\Mine.ilk
...........................................\...\..........\............\.....\Mine.obj
...........................................\...\..........\............\.....\Mine.pch
...........................................\...\..........\............\.....\Mine.pdb
...........................................\...\..........\............\.....\Mine.res
...........................................\...\..........\............\.....\Mine.sbr
...........................................\...\..........\............\.....\MineWnd.obj
...........................................\...\..........\............\.....\MineWnd.sbr
...........................................\...\..........\............\.....\StdAfx.obj
...........................................\...\..........\............\.....\StdAfx.sbr
...........................................\...\..........\............\.....\vc60.idb
...........................................\...\..........\............\.....\vc60.pdb
...........................................\...\..........\............\DlgCustom.cpp
...........................................\...\..........\............\DlgCustom.h
...........................................\...\..........\............\DlgHero.cpp
...........................................\...\..........\............\DlgHero.h
...........................................\...\..........\............\DlgNewRecord.cpp
...........................................\...\..........\............\DlgNewRecord.h
...........................................\...\..........\............\Mine.aps
...........................................\...\..........\............\Mine.clw
...........................................\...\..........\............\Mine.cpp
...........................................\...\..........\............\Mine.dsp
...........................................\...\..........\............\Mine.dsw
...........................................\...\..........\............\Mine.h
...........................................\...\..........\............\Mine.ncb
...........................................\...\..........\............\Mine.opt
...........................................\...\..........\............\Mine.plg
...........................................\...\..........\............\Mine.rc
...........................................\...\..........\............\MineDefs.h
...........................................\...\..........\............\MineWnd.cpp
...........................................\...\..........\............\MineWnd.h
...........................................\...\..........\............\res\BITMAP10.BMP
...........................................\...\..........\............\...\BITMAP11.BMP
...........................................\...\..........\............\...\bitmap2.bmp
...........................................\...\..........\............\...\BITMAP20.BMP
...........................................\...\..........\............\...\BITMAP21.BMP
...........................................\...\..........\............\...\BITMAP30.BMP
...........................................\...\..........\............\...\BITMAP31.BMP
...........................................\...\..........\............\...\Mine.ico
.....................................
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