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  • Category : 3D Graphic
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  • Update : 2012-11-26
  • Size : 545kb
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  • Author :k****
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Introduction - If you have any usage issues, please Google them yourself
This is a simple code writen by someone else,now,i share it with you,and i hppe to get some suggestions from you.What i am working on is also about developing visual C++,i just start it about a month ago.Thank you very much!
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Code
....\Sharp3D.Math
....\Sharp3D.Math.Directx
....\....................\AssemblyInfo.cs
....\....................\Convert.cs
....\....................\Sharp3D.Math.DirectX.csproj
....\Sharp3D.Math.GDI
....\................\AssemblyInfo.cs
....\................\Convert.cs
....\................\Sharp3D.Math.GDI.csproj
....\............\AssemblyInfo.cs
....\............\Backup
....\............\......\AssemblyInfo.cs
....\............\......\ChangeLog.txt
....\............\......\Core
....\............\......\....\ComplexD.cs
....\............\......\....\ComplexDArrayList.cs
....\............\......\....\ComplexF.cs
....\............\......\....\ComplexFArrayList.cs
....\............\......\....\DoubleArrayList.cs
....\............\......\....\FloatArrayList.cs
....\............\......\....\IDifferentiator.cs
....\............\......\....\IIntegrator.cs
....\............\......\....\IntArrayList.cs
....\............\......\....\Interval.cs
....\............\......\....\MathFunctions.cs
....\............\......\....\Matrix2D.cs
....\............\......\....\Matrix2F.cs
....\............\......\....\Matrix3D.cs
....\............\......\....\Matrix3F.cs
....\............\......\....\Matrix4D.cs
....\............\......\....\Matrix4F.cs
....\............\......\....\OneVariableFunction.cs
....\............\......\....\ParseException.cs
....\............\......\....\QuaternionD.cs
....\............\......\....\QuaternionDArrayList.cs
....\............\......\....\QuaternionF.cs
....\............\......\....\QuaternionFArrayList.cs
....\............\......\....\QuaternionNotInvertibleException.cs
....\............\......\....\Sharp3DMathException.cs
....\............\......\....\SimpsonIntegral.cs
....\............\......\....\Vector2D.cs
....\............\......\....\Vector2F.cs
....\............\......\....\Vector3D.cs
....\............\......\....\Vector3F.cs
....\............\......\....\Vector4D.cs
....\............\......\....\Vector4F.cs
....\............\......\....\VectorArrayLists.cs
....\............\......\Geometry2D
....\............\......\..........\AxisAlignedBox.cs
....\............\......\..........\Circle.cs
....\............\......\..........\DistanceMethods.cs
....\............\......\..........\OrientedBox.cs
....\............\......\..........\Polygon.cs
....\............\......\..........\Ray.cs
....\............\......\Geometry3D
....\............\......\..........\AxisAlignedBox.cs
....\............\......\..........\DistanceMethods.cs
....\............\......\..........\IntersectionMethods.cs
....\............\......\..........\OrientedBox.cs
....\............\......\..........\Plane.cs
....\............\......\..........\Polygon.cs
....\............\......\..........\Ray.cs
....\............\......\..........\Sphere.cs
....\............\......\..........\Transformation.cs
....\............\......\..........\Triangle.cs
....\............\......\Random
....\............\......\......\PerlinNoise.cs
....\............\......\......\RandGenMT.cs
....\............\......\......\RandomNumberGenerator.cs
....\............\......\Sharp3D.Math.csproj
....\............\bin
....\............\...\Debug
....\............\ChangeLog.txt
....\............\Core
....\............\....\ComplexD.cs
....\............\....\ComplexDArrayList.cs
....\............\....\ComplexF.cs
....\............\....\ComplexFArrayList.cs
....\............\....\Copy of ComplexD.cs
....\............\....\Copy of ComplexF.cs
....\............\....\Copy of Matrix2D.cs
....\............\....\Copy of Matrix2F.cs
....\............\....\Copy of Matrix3D.cs
....\............\....\Copy of Matrix3F.cs
....\............\....\Copy of Matrix4D.cs
....\............\....\Copy of Matrix4F.cs
....\............\....\Copy of QuaternionD.cs
....\............\....\DoubleArrayList.cs
....\............\....\FloatArrayList.cs
....\............\....\IDifferentiator.cs
....\............\....\IIntegrator.cs
....\............\....\IntArrayList.cs
....\............\....\Interval.cs
....\............\....\MathFunctions.cs
....\............\....\Matrix2D.cs
....\......
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