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Direct3D_and_examples

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  • Update : 2012-11-26
  • Size : 18.49mb
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Introduction - If you have any usage issues, please Google them yourself
Direct3D programming examples with source code need to register to download
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光盘使用说明.doc
示例程序目录.doc
13_第十三章 网格模型高级技术\08_UseAnimMeshClass\AllocateHierarchy.h
.5_第十五章 粒子系统\02_ComplexSample\AllocateHierarchy.h
.3_第十三章 网格模型高级技术\11_MultiAnimMesh\AllocateHierarchy.h
............................\.0_UseSkinMeshClass\AllocateHierarchy.h
31_第三十一章 三维场景交互\02_WalkByOrder\AllocateHierarchy.h
15_第十五章 粒子系统\02_ComplexSample\AnimMesh.h
.3_第十三章 网格模型高级技术\08_UseAnimMeshClass\AnimMesh.h
.5_第十五章 粒子系统\02_ComplexSample\D3DCamera.h
.1_第十一章 应用程序框架\01_AppFrame\Common\dxstdafx.h
........................\.2_AppFrame(AddText)\Common\dxstdafx.h
........................\.3_AppFrame(AddControl)\Common\dxstdafx.h
.2_第十二章 高级纹理应用\01_MultiTexture\Common\dxstdafx.h
........................\.2_TexColorBlend\Common\dxstdafx.h
........................\.3_TexAlphaBlend\Common\dxstdafx.h
........................\.4_TexCoorGenerate\Common\dxstdafx.h
........................\.5_TexCoorTransform\Common\dxstdafx.h
........................\.6_SphericalEnvMapping\Common\dxstdafx.h
........................\.7_BumpTexture\Common\dxstdafx.h
........................\.8_VolumeTexture\Common\dxstdafx.h
........................\.9_DXTTexture\Common\dxstdafx.h
.3_第十三章 网格模型高级技术\02_OptimizedMesh\Common\dxstdafx.h
............................\.4_EnhancedMesh\Common\dxstdafx.h
............................\.5_Tweening\Common\dxstdafx.h
............................\.6_UseCDXUTMeshClass\Common\dxstdafx.h
............................\.7_UseCDXUTMeshFileClass\Common\dxstdafx.h
............................\.8_UseAnimMeshClass\Common\dxstdafx.h
............................\.9_VertexBlend\Common\dxstdafx.h
............................\10_UseSkinMeshClass\Common\dxstdafx.h
............................\.1_MultiAnimMesh\Common\dxstdafx.h
............................\.2_MeshFromOBJ\Common\dxstdafx.h
.4_第十四章 模板测试与模板缓冲区\01_DepthComplexity\Common\dxstdafx.h
................................\.2_RealTimeShadow\Common\dxstdafx.h
.5_第十五章 粒子系统\01_SprayParticles\Common\dxstdafx.h
....................\.2_ComplexSample\Common\dxstdafx.h
.8_第十八章 HLSL顶点渲染\01_HLSLTransform\Common\dxstdafx.h
........................\.2_HLSLAmbient\Common\dxstdafx.h
........................\.3_HLSLDiffuse\Common\dxstdafx.h
........................\.4_HLSLSpecular\Common\dxstdafx.h
.9_第十九章 HLSL像素渲染\01_HLSLPixelColor\Common\dxstdafx.h
........................\.2_HLSLTexture\Common\dxstdafx.h
20_第二十章 效果\01_EffectLighting\Common\dxstdafx.h
................\.2_EffectTexture\Common\dxstdafx.h
................\.3_BasicHLSL\Common\dxstdafx.h
................\.4_EffectParam\Common\dxstdafx.h
................\.5_FragmentLinker\Common\dxstdafx.h
.1_第二十一章 HLSL高级应用\01_HLSLSelfShadowing\Common\dxstdafx.h
..........................\.2_HLSLBumpTexture\Common\dxstdafx.h
..........................\.3_HLSLCubeMapping\Common\dxstdafx.h
..........................\.4_HLSLCubeMappingRefract\Common\dxstdafx.h
..........................\.5_HLSLCubeMappingDynamic\Common\dxstdafx.h
..........................\.6_HLSLTweening\Common\dxstdafx.h
..........................\.7_HLSLSkinMesh\Common\dxstdafx.h
.2_第二十二章 ASM顶点渲染\01_ASMTransform\Common\dxstdafx.h
.........................\.2_ASMLighting\Common\dxstdafx.h
.........................\.3_AsmTweening\Common\dxstdafx.h
.........................\.4_AsmSkinMesh\Common\dxstdafx.h
.3_第二十三章_ASM像素渲染\01_ASMTexture\Common\dxstdafx.h
.........................\.2_ASMBlur\Common\dxstdafx.h
.........................\.3_ASMEffect\Common\dxstdafx.h
.........................\.4_HLSL_ASM_Effect\Common\dxstdafx.h
.4_第二十四章 DXUT控件\01_DXUTControl\Common\dxstdafx.h
.5_第二十五章 广告板技术与十字交叉纹理\01_BillBoard\Common\dxstdafx.h
......................................\.2_CrossTexture\Common\dxstdafx.h
.6_第二十六章 纹理动画\01_TextureAnimation\Common\dxstdafx.h
.7_第二十七章 自然现象模拟\01_MovingCloud\Common\dxstdafx.h
..........................\.2_Raining\Common\dxstdafx.h
..........................\.3_Snow
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