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  • Update : 2012-11-26
  • Size : 347kb
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  • Author :xu***
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Introduction - If you have any usage issues, please Google them yourself
VC++ Battle City, was a game Goes works with music, with a map editor games single play and double play. Do not believe you played this game in childhood, it is terrific fun! Map editor is written in VB, with which you are able to make the map into tanks in the game. The game source code in VC6 compile smoothly, needs attention, please put the generated files is the root directory, and sound resources and map the resources directory is flat level, so as to ensure the run.
Packet file list
(Preview for download)
map\level1.map
...\level10.map
...\level11.map
...\level12.map
...\level13.map
...\level14.map
...\level15.map
...\level16.map
...\level17.map
...\level18.map
...\level19.map
...\level2.map
...\level20.map
...\level3.map
...\level4.map
...\level5.map
...\level6.map
...\level7.map
...\level8.map
...\level9.map
sound\Bang.wav
.....\Fanfare.wav
.....\Gunfire.wav
.....\hit.wav
.....\Peow.wav
Tank_src\Game.cpp
........\Game.h
........\graphics\About.bmp
........\........\bonus.bmp
........\........\bore.bmp
........\........\bullet.bmp
........\........\enemy.bmp
........\........\Enemys.bmp
........\........\Explode.bmp
........\........\explode1.bmp
........\........\explode2.bmp
........\........\flag.bmp
........\........\gameover.bmp
........\........\misc.bmp
........\........\num.bmp
........\........\player1.bmp
........\........\player2.bmp
........\........\shield.bmp
........\........\splash.bmp
........\........\tile.bmp
........\........\Windshadow.bmp
........\Input.cpp
........\Input.h
........\Plane.cpp
........\Plane.h
........\res\tank.ico
........\resource.h
........\Sound.cpp
........\Sound.h
........\Sprite.cpp
........\Sprite.h
........\Tank.aps
........\Tank.dsp
........\Tank.dsw
........\Tank.h
........\Tank.plg
........\Tank.rc
........\wavread.cpp
........\wavread.h
MapEdit_src.zip
readme.txt
MapEdit.exe
Tank_src\graphics
........\res
map
sound
Tank_src
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