Introduction - If you have any usage issues, please Google them yourself
This book on computer graphics and other areas of the two-dimensional and three-dimensional geometry algorithms conducted a comprehensive analysis and rational organization. The book review first vector and matrix algebra, the basic concepts and then described in detail geometry involved in a variety of two-dimensional graphics and three-dimensional geometric measurement of the object, the intersection of various algorithms and other issues, and provides information on the theme of a large number of computational geometry materials in order to facilitate quick reference.