Introduction - If you have any usage issues, please Google them yourself
Online Game Framework: 1. Server-side, the network model for the use of IO completion ports, concrete realization of the use of self-encapsulated CIOCP class, such pairs of completion port threads and the handling of a variety of network events were packaged. Packet encapsulation of the packets used to package CPacket reconciliation package. 2. The client, using an asynchronous event model selection, Socket to use their own package, CMySocket to facilitate asynchronous binding.