Introduction - If you have any usage issues, please Google them yourself
From: http://clootie.narod.ru/delphi/download_custom.html
GifBlender2 sample
This sample is sequel to "GifBlender" sample, below you can find list of changes:
GIF s are rendered by blending two nearest frames of GIF animation on multitexture capable hardware
3 different texture pipeline setups tested for best quality rendering result: (a) simplest NVIDIA TNT class, (b) Matrox G400 class, (c) NVIDIA GeForce, ATi Radeon - 3 stage setup.
GIF handling/rendering moved to separate portable between applications Delphi class
Usage of Ander s Melander TGifImage component is reduced to loading stage - animation frames loaded to Direct3D textures, timing info retrieved to internal data structure. All rendering and timing after that is handled by TD3D8GifImage class.