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XNA_NormalMappingDemo

  • Category : Special Effects
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  • Update : 2012-11-26
  • Size : 1.69mb
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Introduction - If you have any usage issues, please Google them yourself
XNA based Normal map algorithm (C#), where Shader is coded by HLSL
Packet file list
(Preview for download)
TestsForFun\TestsForFun.sln
...........\TestsForFun.suo
...........\TestsForFun
...........\...........\bin
...........\...........\...\x86
...........\...........\...\...\Debug
...........\...........\...\...\.....\Resources
...........\...........\...\...\.....\.........\Effects
...........\...........\...\...\.....\.........\.......\NormalMapping.xnb
...........\...........\...\...\.....\.........\.......\parallax_bump_mapping.xnb
...........\...........\...\...\.....\.........\.......\temp.xnb
...........\...........\...\...\.....\.........\.......\Textured.xnb
...........\...........\...\...\.....\.........\Models
...........\...........\...\...\.....\.........\......\cube.xnb
...........\...........\...\...\.....\.........\Textures
...........\...........\...\...\.....\.........\........\Brick_Red.xnb
...........\...........\...\...\.....\.........\........\Brick_RedNormal.xnb
...........\...........\...\...\.....\.........\........\BrickWall.xnb
...........\...........\...\...\.....\.........\........\BrickWallNormal.xnb
...........\...........\...\...\.....\.........\........\CheckerBoard.xnb
...........\...........\...\...\.....\.........\........\CheckerBoardNormal.xnb
...........\...........\...\...\.....\.........\........\rockwall.xnb
...........\...........\...\...\.....\.........\........\rockwall_normal.xnb
...........\...........\...\...\.....\TestsForFun.exe
...........\...........\...\...\.....\TestsForFun.pdb
...........\...........\Code
...........\...........\....\Camera
...........\...........\....\......\Camera.cs
...........\...........\....\......\FixedCamera.cs
...........\...........\....\Entities
...........\...........\....\........\BaseEntity.cs
...........\...........\....\........\StaticEntity.cs
...........\...........\....\GameMain.cs
...........\...........\....\Input
...........\...........\....\.....\Cursor.cs
...........\...........\....\.....\Input.cs
...........\...........\....\Light.cs
...........\...........\....\Program.cs
...........\...........\Game.ico
...........\...........\GameThumbnail.png
...........\...........\Microsoft Permissive License.rtf
...........\...........\obj
...........\...........\...\TestsForFun.csproj.FileList.txt
...........\...........\...\x86
...........\...........\...\...\Debug
...........\...........\...\...\.....\ContentPipeline.xml
...........\...........\...\...\.....\ResolveAssemblyReference.cache
...........\...........\...\...\.....\Resources
...........\...........\...\...\.....\.........\Models
...........\...........\...\...\.....\.........\......\cube~0.xml
...........\...........\...\...\.....\TempPE
...........\...........\...\...\.....\TestsForFun.exe
...........\...........\...\...\.....\TestsForFun.pdb
...........\...........\Properties
...........\...........\..........\AssemblyInfo.cs
...........\...........\ReadMe.txt
...........\...........\Resources
...........\...........\.........\Effects
...........\...........\.........\.......\NormalMapping.fx
...........\...........\.........\.......\parallax_bump_mapping.fx
...........\...........\.........\.......\temp.fx
...........\...........\.........\.......\Textured.fx
...........\...........\.........\Models
...........\...........\.........\......\cube.FBX
...........\...........\.........\Textures
...........\...........\.........\........\Brick_Red.dds
...........\...........\.........\........\Brick_RedNormal.dds
...........\...........\.........\........\BrickWall.dds
...........\...........\.........\........\BrickWallNormal.dds
...........\...........\.........\........\CheckerBoard.dds
...........\...........\.........\........\CheckerBoardNormal.dds
...........\...........\.........\........\rockwall.dds
...........\...........\.........\........\rockwall_normal.dds
...........\...........\TestsForFun.csproj
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