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  • Update : 2012-11-26
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Introduction - If you have any usage issues, please Google them yourself
Kriging algorithm is two-dimensional and three-dimensional map of contour lines
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Kriging 算法实现 2维和3维地图等高线
...................................\Kriging 算法实现 2维和3维地图等高线
...................................\...................................\645645223
...................................\...................................\.........\3DContourDoc.cpp
...................................\...................................\.........\3DContourDoc.h
...................................\...................................\.........\3DContourView.cpp
...................................\...................................\.........\3DContourView.h
...................................\...................................\.........\3DData.h
...................................\...................................\.........\3DGrapher.cpp
...................................\...................................\.........\3DGrapher.h
...................................\...................................\.........\BaseData.h
...................................\...................................\.........\BaseException.h
...................................\...................................\.........\ChildFrm.cpp
...................................\...................................\.........\ChildFrm.h
...................................\...................................\.........\ContourDoc.cpp
...................................\...................................\.........\ContourDoc.h
...................................\...................................\.........\ContourView.cpp
...................................\...................................\.........\ContourView.h
...................................\...................................\.........\Dib.cpp
...................................\...................................\.........\Dib.h
...................................\...................................\.........\GLSurfaceView.cpp
...................................\...................................\.........\GLSurfaceView.h
...................................\...................................\.........\Grapher.h
...................................\...................................\.........\Image.h
...................................\...................................\.........\InCell1.txt
...................................\...................................\.........\InputReader.cpp
...................................\...................................\.........\InputReader.h
...................................\...................................\.........\Interpolater.h
...................................\...................................\.........\InverseDist.h
...................................\...................................\.........\Kriging.h
...................................\...................................\.........\MainFrm.cpp
...................................\...................................\.........\MainFrm.h
...................................\...................................\.........\Matrix.h
...................................\...................................\.........\Numeric.h
...................................\...................................\.........\OptionDlg.cpp
...................................\...................................\.........\OptionDlg.h
...................................\...................................\.........\Release
...................................\...................................\.........\.......\3DContourDoc.obj
...................................\...................................\.........\.......\3DContourDoc.sbr
...................................\...................................\.........\.......\3DContourView.obj
...................................\...................................\.........\.......\3DContourView.sbr
...................................\...................................\.........\.......\3DGrapher.obj
...................................\...................................\.........\.......\3DGrapher.sbr
...................................\............
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