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osgOcean-Source-1.0

  • Category : OpenGL program
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  • Update : 2012-11-26
  • Size : 101kb
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Introduction - If you have any usage issues, please Google them yourself
osgocean, an open-source the production of surface osg procedures used in the shader
Packet file list
(Preview for download)
osgOcean
........\AUTHORS.txt
........\CMakeLists.txt
........\CMakeModules
........\............\Findfftss.cmake
........\............\Findfftw3-3.cmake
........\............\Findfftw3f-3.cmake
........\............\LibFindMacros.cmake
........\include
........\.......\OceanExample
........\.......\............\Cylinder.h
........\.......\............\SkyDome.h
........\.......\............\SphereSegment.h
........\.......\osgOcean
........\.......\........\DistortionSurface
........\.......\........\Export
........\.......\........\FFTOceanSurface
........\.......\........\FFTSimulation
........\.......\........\GodRayBlendSurface
........\.......\........\GodRays
........\.......\........\MipmapGeometry
........\.......\........\OceanScene
........\.......\........\OceanTechnique
........\.......\........\OceanTile
........\.......\........\ScreenAlignedQuad
........\.......\........\ShaderManager
........\.......\........\SiltEffect
........\.......\........\WaterTrochoids
........\LICENSE.txt
........\README.txt
........\resources
........\.........\shaders
........\.........\.......\default_scene.frag
........\.........\.......\default_scene.vert
........\.........\.......\dof_combiner.frag
........\.........\.......\dof_combiner.vert
........\.........\.......\downsample.frag
........\.........\.......\downsample.vert
........\.........\.......\downsample_glare.frag
........\.........\.......\gaussian1.frag
........\.........\.......\gaussian1.vert
........\.........\.......\gaussian2.frag
........\.........\.......\gaussian2.vert
........\.........\.......\glare_composite.frag
........\.........\.......\glare_composite.vert
........\.........\.......\godrays.frag
........\.........\.......\godrays.vert
........\.........\.......\godray_glare.frag
........\.........\.......\godray_glare.vert
........\.........\.......\godray_screen_blend.frag
........\.........\.......\godray_screen_blend.vert
........\.........\.......\silt_points.frag
........\.........\.......\silt_points.vert
........\.........\.......\silt_quads.frag
........\.........\.......\silt_quads.vert
........\.........\.......\skydome.frag
........\.........\.......\skydome.vert
........\.........\.......\streak.frag
........\.........\.......\streak.vert
........\.........\.......\terrain.frag
........\.........\.......\terrain.vert
........\.........\.......\water.frag
........\.........\.......\water.vert
........\.........\.......\water_distortion.frag
........\.........\.......\water_distortion.vert
........\src
........\...\CMakeLists.txt
........\...\oceanExample
........\...\............\application.cpp
........\...\............\CMakeLists.txt
........\...\............\Cylinder.cpp
........\...\............\SkyDome.cpp
........\...\............\SphereSegment.cpp
........\...\osgOcean
........\...\........\CMakeLists.txt
........\...\........\DistortionSurface.cpp
........\...\........\FFTOceanSurface.cpp
........\...\........\FFTSimulation.cpp
........\...\........\GodRayBlendSurface.cpp
........\...\........\GodRays.cpp
........\...\........\MipmapGeometry.cpp
........\...\........\OceanScene.cpp
........\...\........\OceanTechnique.cpp
........\...\........\OceanTile.cpp
........\...\........\ScreenAlignedQuad.cpp
........\...\........\ShaderManager.cpp
........\...\........\SiltEffect.cpp
........\...\........\WaterTrochoids.cpp
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