Introduction - If you have any usage issues, please Google them yourself
Based on vc++ using the opengl developed 3D wave水纹, drawing and rendering scenes BOOL CMyWaterView:: RenderScene () (glClear (GL_COLOR_BUFFER_BIT) glPushMatrix () glScalef (10,1,10) if (! Rgb) glColor3f ( .31, .41, .97) else glColor3f (1.f, 1.f, 1.f) glTranslatef (0.f,-1.f, 0.f) glMatrixMode (GL_TEXTURE) glPushMatrix () glTranslatef (ttrans [0], ttrans [1], 0.) glScalef (10.f, 10.f, 1.f) draw_mesh () glPopMatrix () glMatrixMode (GL_MODELVIEW) glPopMatrix () ttrans [0]+ = .005 f if (ttrans [0] == 1.0f) ttrans [0] = 0.0f ttrans [1]-= .0025 f if (ttrans [1] < = 0.0f) ttrans [1 ] = 1.0f :: SwapBuffers (m_pDC-> GetSafeHdc ()) // interactive buffer return TRUE )