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020_Stencil_Shadow
Downloaded:0
The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the v
Date
: 2025-06-20
Size
: 644kb
User
:
jepf76
021_MPPL_Shadow
Downloaded:0
The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the v
Date
: 2025-06-20
Size
: 719kb
User
:
jepf76
depth-peel-src
Downloaded:0
Vertex shader for depth peeling
Date
: 2025-06-20
Size
: 5kb
User
:
jepf76
dev3
Downloaded:0
Deferred rendering -- draw all lights using depth, normal, and shininess textures (in specular Alpha)
Date
: 2025-06-20
Size
: 14kb
User
:
jepf76
DSalpha
Downloaded:0
Deferred rendering -- draw all lights using depth, normal, and shininess textures (in specular Alpha)
Date
: 2025-06-20
Size
: 337kb
User
:
jepf76
3DS_Loader
Downloaded:0
Read 3DS file, and read the vertex coordinates
Date
: 2025-06-20
Size
: 3.03mb
User
:
ljn
gl2ps-1.3.6
Downloaded:0
opengl Output svg、eps
Date
: 2025-06-20
Size
: 550kb
User
:
anlingbin
Test
Downloaded:0
Octree throw variational principle, multi-camera image acquisition for 3D shell reconstruction
Date
: 2025-06-20
Size
: 38kb
User
:
jiangkd
Ogre
Downloaded:0
Ogre exercise source,but less code
Date
: 2025-06-20
Size
: 5kb
User
:
谢小博
3BALLS~1
Downloaded:0
3 balls game in c++ using opengl!!! It shows 3 bally moving over the screen surface.
Date
: 2025-06-20
Size
: 1kb
User
:
Raul
TICTAC~1
Downloaded:0
A tic tac toe game developed in c using graphics and opengl
Date
: 2025-06-20
Size
: 6kb
User
:
Raul
OGRE-message
Downloaded:0
Ogre message mechanism, details of the ogre internal messaging, and helpful to understand the ogre internal management, message management of large programs also serve as a reference
Date
: 2025-06-20
Size
: 214kb
User
:
柯灵杰
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