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OpenGL program list
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Opengl developed using a 2D flight game, players control a plane in a predetermined route.
Date : 2008-10-13 Size : 889.03kb User : eric

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Source code for animation rendering - DirectX tutorials for Visual Basic
Date : 2008-10-13 Size : 562.25kb User : yourname

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OpenGL a simple small program, simple to draw a polygon, just entry-study reference for the OpenGL
Date : 2008-10-13 Size : 991.24kb User : ruijing

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OPGL Programming Guide, based on the bottom of windows programming
Date : 2008-10-13 Size : 622.43kb User : wxy

V3D-Viewer is a Dicom and "Philips V3D 3DRA" Medical Volume Viewer based on .Net and the VTK library. With marching cubes, 3d planes and (3D texture) volume rendering, including histogram transparency and intensity curve
Date : 2008-10-13 Size : 546.06kb User : mhp

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C-ray is a volume raycasting software optimized for Cell Broadband Engine. It is aimed at achieving interactive volume rendering on a very large volumetric data by taking advantage of all the strong features of the Cell
Date : 2008-10-13 Size : 7.81mb User : mhp

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This a very simple OpenGL visualization library with a 3D and 4D volume renderer. It can easily be reused in other projects (e.g. with medical volumes). It is just perfect for learning or great if you like to hack your o
Date : 2008-10-13 Size : 3.02mb User : mhp

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Frog3d (Free Rendering Object Graphic 3D) is a 3ds file viewer. it is writen in C++ and use QT for the GUI and OpenGL for the rendering
Date : 2008-10-13 Size : 216.33kb User : mhp

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vvis a volume rendering program providing several display algorithms like the texture method, shear-warp, and raycasting.
Date : 2008-10-13 Size : 3.08mb User : mhp

vc++ opengl drawing preparation program, must be vc++ environment configured in lib, and dll files, hope that we can love.
Date : 2008-10-13 Size : 145.58kb User : lijiangang

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After running through the input/output 3ds model, load or export 3ds model. And can increase the scenes to change the window mode
Date : 2008-10-13 Size : 1.85mb User : zhaofang

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opengl development guidelines, game developers must-development guide, contains a total of 17 chapters: chapter I OpenGL graphics and three-dimensional world, the concept of the establishment of OpenGL chapter, Chapter I
Date : 2008-10-13 Size : 280.7kb User : zhaofang
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