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A motor vehicle highway Championship procedures original game code, I hope you like
Date : 2008-10-13 Size : 3.51mb User : chengcong

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In VC++ 6.0 environment using OpenGL Programming simulated the effect of fireworks, particle effects display
Date : 2008-10-13 Size : 40.74kb User : zhou

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OpenGL preliminary entry procedures, the realization of mobile graphics, zooming, rotation. uuhorse
Date : 2008-10-13 Size : 98.62kb User : Whitehorse32

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VP of visual function after the code, the use of VC++ Preparation can be used to study
Date : 2008-10-13 Size : 20.55kb User : ma ming

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Visual function after VP for the development of three-dimensional visual simulation procedures, the procedures provided by MultiGen
Date : 2008-10-13 Size : 42.03kb User : ma ming

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This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new metho
Date : 2008-10-13 Size : 14.42kb User : ma ming

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This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp, which is derived from vpApp, which allows the user to view a simple model of the earth.
Date : 2008-10-13 Size : 15.22kb User : ma ming

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This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyFrameGeometry to create dynamic path geo
Date : 2008-10-13 Size : 10.9kb User : ma ming

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This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstr
Date : 2008-10-13 Size : 8.97kb User : ma ming

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This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positi
Date : 2008-10-13 Size : 13.28kb User : ma ming

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This sample illustrates the use of the glColorMask () to inVega Prime to selectively render to only certain color bands of the frame buffer. This sample defines the class myApp, which is derived from vpApp, and overrides
Date : 2008-10-13 Size : 338.7kb User : ma ming

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err
Date : 2008-10-13 Size : 1.35kb User : 洪先生
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