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OpenGL2
Downloaded:0
OpenGL preliminary entry procedures, the realization of mobile graphics, zooming, rotation. uuhorse
Date
: 2026-01-17
Size
: 302kb
User
:
Whitehorse32
vp_mfc
Downloaded:0
VP of visual function after the code, the use of VC++ Preparation can be used to study
Date
: 2026-01-17
Size
: 20kb
User
:
ma ming
vp_mirror
Downloaded:0
Visual function after VP for the development of three-dimensional visual simulation procedures, the procedures provided by MultiGen
Date
: 2026-01-17
Size
: 42kb
User
:
ma ming
vsgs_user_geometry
Downloaded:0
This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new metho
Date
: 2026-01-17
Size
: 14kb
User
:
ma ming
vp_bump_map
Downloaded:0
This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp, which is derived from vpApp, which allows the user to view a simple model of the earth.
Date
: 2026-01-17
Size
: 15kb
User
:
ma ming
vp_flight_path
Downloaded:0
This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyFrameGeometry to create dynamic path geo
Date
: 2026-01-17
Size
: 11kb
User
:
ma ming
vsgn_user_vsb
Downloaded:0
This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstr
Date
: 2026-01-17
Size
: 9kb
User
:
ma ming
vsgs_fireworks
Downloaded:0
This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positi
Date
: 2026-01-17
Size
: 13kb
User
:
ma ming
vp_color_mask
Downloaded:0
This sample illustrates the use of the glColorMask () to inVega Prime to selectively render to only certain color bands of the frame buffer. This sample defines the class myApp, which is derived from vpApp, and overrides
Date
: 2026-01-17
Size
: 338kb
User
:
ma ming
openlhw2
Downloaded:0
err
Date
: 2026-01-17
Size
: 1kb
User
:
洪先生
Lesson03
Downloaded:0
vc++ using opengl drawing a triangle and square, not the same as different vertex colors. And mixed colors.
Date
: 2026-01-17
Size
: 13kb
User
:
罗成明
Lesson04
Downloaded:0
In vc++ To use opengl rendering can rotate the triangle and quadrilateral. Rotation angle can be used to control the keyboard.
Date
: 2026-01-17
Size
: 13kb
User
:
罗成明
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