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Three-dimensional graphics, Test1, good procedures, we soon ah, I hope all of you help
Date : 2025-08-02 Size : 743kb User : ken

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vega prime focal point of the screen will be the screen coordinates into world coordinates and its value in real-time displayed in the lower-left corner of the screen
Date : 2025-08-02 Size : 1.63mb User : 肖琼

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JAVA3D terrain under a program source file, you can use the keyboard for interactive control
Date : 2025-08-02 Size : 8.78mb User : HAO YAO

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Code to realize all kinds of magic cube.
Date : 2025-08-02 Size : 1.34mb User :

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Torque is true if the curriculum is said to have a better Please contact me to learn from each other Thank you!
Date : 2025-08-02 Size : 940kb User : boos

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Virtual reality software for the VEGA PRIME-based framework under MFC examples, VP lovers start to learn the necessary procedures.
Date : 2025-08-02 Size : 98kb User : seven0610

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VC6.0 to use MFC in the works, the use of curves and surfaces painted OpenGL source code.
Date : 2025-08-02 Size : 5.77mb User : pop

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vega prime objects into world coordinate screen coordinates, and coordinate values displayed on the screen
Date : 2025-08-02 Size : 956kb User : 肖琼

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Use D3D read from the OBJ model, code written by the VC after reading through the MESH Modeling
Date : 2025-08-02 Size : 41kb User : xiaohan

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ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Defa
Date : 2025-08-02 Size : 372kb User : lifeng

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Choice in the 3D space of the spatial point of interest in order to deal with the latter, such as seed points.
Date : 2025-08-02 Size : 6kb User : 杜鹃

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This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do to help
Date : 2025-08-02 Size : 2.49mb User : zlt
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