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《DirectX 9.0 3D game development program based 》 all source code, suitable for entry and upgraded, and if combined with better books.
Date : 2025-08-13 Size : 4.72mb User : xhl

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A four stroke engine simulation using vector graphics. Matrix transformations
Date : 2025-08-13 Size : 3.55mb User : Nick

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This is a complete data on the Stanford rabbits, Bunny.txt is the data, respectively, each row of data in accordance with the format of xyz storage BunnySrc.txt be to assign one array of data formats BunnyTriId.txt in th
Date : 2025-08-13 Size : 1.53mb User : 陈新禹

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M3g jsr-184 for j2se samples and midp emulator with jogl
Date : 2025-08-13 Size : 3.61mb User : orvus

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the example to study VTK
Date : 2025-08-13 Size : 531kb User : 水灵

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The use of OpenGL to achieve a transparent teapot, in which the middle of the teapot is posted texture, surrounded by the number of teapot set by the user, and are transparent, this program will focus on: the depth of th
Date : 2025-08-13 Size : 7.6mb User : 汪归归

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cie color model conversion between rbg xyz XYZ to Luv, RGB to XYZ, Lab to the LHC, RGB to HSV
Date : 2025-08-13 Size : 192kb User : pachong

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A major role in this process is that in the window determine the user' s choice of targets, using the OpenGL technology is in the selection, by setting a selection matrix to achieve.
Date : 2025-08-13 Size : 674kb User : 汪归归

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The completion of this program is a magnifying glass feature, where the magnifying glass is a square shape, which is attached to the screen, so no matter how users can modify the point of view will not be affected. OpenG
Date : 2025-08-13 Size : 5.74mb User : 汪归归

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This procedure achieved through OpenGL and shader round magnifying glass, and in the middle of the magnifying glass labeled a cross-sight of the texture, like cs guns in the sniper like the amplification effect.
Date : 2025-08-13 Size : 2.57mb User : 汪归归

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Triangle grid generation, to simplify the source code. Including indexing methods, rendering, compression and other functions
Date : 2025-08-13 Size : 604kb User : lph

With the introduction of vertex shaders to modern graphics hardware, we are able to move a large portion of the character animation processing from the CPU to the graphics hardware. Two common character animation techniq
Date : 2025-08-13 Size : 433kb User : lph
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