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Content is the array of naval paste tutorial content without any changes (I was a novice, rookie level, learning-based), but personally feel uncomfortable speaking page, from top to bottom down the page to switch into a
Date : 2025-08-16 Size : 850kb User : thcx

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DX texture Shiping play, put into a texture decoding Shiping play out, once and play one, you can play more than Shiping texture.
Date : 2025-08-16 Size : 980kb User : 杨波

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it can help us count the angle
Date : 2025-08-16 Size : 1kb User : 林狂

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A point on the vega prime2.0 information, for learning MFC programming under the guidance of a certain role.
Date : 2025-08-16 Size : 2.42mb User : jin

Aircraft terrain roaming system, if in the OPEN GL, can be run directly in VC6.0
Date : 2025-08-16 Size : 2.33mb User : jin

creator modeling instance, introduced a modeling with the creator of the whole process of
Date : 2025-08-16 Size : 707kb User : jin

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Ink rendering, an increase of BSP version is optimized to read directly from the DX data on the background surface, up to a certain artistic effect
Date : 2025-08-16 Size : 436kb User : 张皓

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water surface GPU progarmming
Date : 2025-08-16 Size : 448kb User : smith

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Three-dimensional scene in the shadow of simulation, C++ code, a model
Date : 2025-08-16 Size : 1.15mb User : smith

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The shadow code, the program has been simplified, you can use the performance of the model code in a few lighting effects.
Date : 2025-08-16 Size : 331kb User : smith

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A shadow code procedures, simplified procedures, you can use the performance of the model code in a few lighting effects.
Date : 2025-08-16 Size : 331kb User : smith

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Particle system, in the DXUT achieved under the framework of particle effects. A waterwheel fountain process.
Date : 2025-08-16 Size : 654kb User : smith
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