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NeHe_OpenGL_Tutorials
Downloaded:0
NEHE Guide 9-48 chapter, the former Chapter 8 there is no Chinese translation Fangshanglai. This is the update to the current integrity Nehe opengl Guide
Date
: 2008-10-13
Size
: 1.07mb
User
:
易成
sampleDIB
Downloaded:0
small image processing procedures the results were pretty good. Recommendations were downloaded on the basis of this continuing development.
Date
: 2008-10-13
Size
: 55.58kb
User
:
刘广招
ImageWatershedSegmentationcode
Downloaded:0
image segmentation of the watershed (water shed segmention) algorithm source code
Date
: 2008-10-13
Size
: 3.2kb
User
:
rting
MyRipple123456
Downloaded:1
This is an environment in VC OpenGL wave simulation results of the source, make full use of OpenGL texture coordinates, mapping coordinates correlation function. Learning OpenGL texture mapping with the ideal sample code
Date
: 2008-10-13
Size
: 45.18kb
User
:
李汇军
sztxclj
Downloaded:0
morphological Skeleton extraction methods, for the purpose of extracting information form, the edge detection filter LOG
Date
: 2008-10-13
Size
: 221.18kb
User
:
刘广招
junzhilvbo
Downloaded:0
mean filtering vc ^ _ ^ procedures, there are test photographs, as a beginner, the process is relatively simple function, we can take a look ah
Date
: 2008-10-13
Size
: 153.48kb
User
:
钟彬
Ani_painter
Downloaded:4
procedures, simulating the ink on the paper, the proliferation opengl
Date
: 2008-10-13
Size
: 830.98kb
User
:
毕文元
Ani_PerlinNoise
Downloaded:0
Functions/Classes:
Date
: 2008-10-13
Size
: 55.4kb
User
:
毕文元
RenderTexture_092003
Downloaded:0
OpenGL, Render to texture (RTT) category and application examples
Date
: 2008-10-13
Size
: 29.66kb
User
:
毕文元
Capture_opengl
Downloaded:0
OpenGL, achieving camera to capture the image output by opengl
Date
: 2008-10-13
Size
: 37.76kb
User
:
毕文元
AICar
Downloaded:0
Opengl Trolley interactive and realized the collision detection, reading 3ds model features such as AI
Date
: 2008-10-13
Size
: 351.68kb
User
:
毕文元
watershed_vs
Downloaded:0
This file contains the function body for th e watershed algorithm.Algorithm reference : Vincent L. and P. Soille. "Watershed in digital spaces : An efficient algorithm based on immersion SIMU Doping "
Date
: 2008-10-13
Size
: 11.04kb
User
:
namedname
«
1
2
...
.73
.74
.75
.76
.77
18278
.79
.80
.81
.82
.83
...
18703
»
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