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Introduce the process of mapping the terrain, and gives details of the code notes, at the same time the user can inter-operation
Date : 2008-10-13 Size : 36.77kb User : 周军涛

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OpenGL as a routine, with detailed code comments, the user can very easy to have an understanding of OpenGL
Date : 2008-10-13 Size : 13.5kb User : 周军涛

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The code primarily to help users learning OpenGL as soon as possible to find a way to learn
Date : 2008-10-13 Size : 11.01kb User : 周军涛

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Test matrix operation// All data is based on MATLAB examples of matrix operations for the
Date : 2008-10-13 Size : 2.81kb User : 赵富强

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/* Faster variable*//* slow variables: the non-use of x values and y values*//* the slowest can easily use the variable* /
Date : 2008-10-13 Size : 2.27kb User : 赵富强

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/* The slowest can easily use the variable*//* slow variables: the non-use of x values and y values*//* fast variables* /
Date : 2008-10-13 Size : 7.52kb User : 赵富强

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/* generate random sample from multigaussian distribution*/ /* shuffle samples*/
Date : 2008-10-13 Size : 5.91kb User : 赵富强

GPU programming introduce the background and the GPU on the steps required for computing, here through the realization of the GPU computing in a simple example of linear algebra. Introduction to GPGPU programming to clar
Date : 2008-10-13 Size : 10.66kb User : fallsp

Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program.
Date : 2008-10-13 Size : 88.99kb User : fallsp

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This Delphi demo illustrates how to align billboards to the screen using a vertex program (ARB_vertex_program.)
Date : 2008-10-13 Size : 282.29kb User : fallsp

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This program demonstrates a procedurally generated 3D wood texture lit with per-pixel correct lighting.
Date : 2008-10-13 Size : 13.47kb User : fallsp

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This entry computes a fractal using fragment shader.
Date : 2008-10-13 Size : 112.62kb User : fallsp
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