Hot Search : Source embeded web remote control p2p game More...
Location : Home SourceCode Windows Develop DirextX

Search in result

DirextX list
Sort by :
« 1 2 ... 61 62 63 64 65 6667 68 69 70 71 ... 504 »
Downloaded:0
windows directx toturial and code
Date : 2025-07-13 Size : 2.09mb User : yuanxuezhong

introduction to 3d game programming book and code
Date : 2025-07-13 Size : 8.92mb User : yuanxuezhong

Downloaded:0
3D animation, shows a classroom. Mechanism is: there are the Luk Fook pictures form a cube, the angle of view on the center of the cube
Date : 2025-07-13 Size : 3.75mb User : gaoqihang

Downloaded:0
Welcome to this DX tutorial. This tutorial at least help you get started, so that you understand how to use DX8 to develop Windows games. The reason I wrote this tutorial: When a DX, I' m still a beginner. So, I would
Date : 2025-07-13 Size : 731kb User : liuyan

Downloaded:0
Chapter: ready welcome to read this DX tutorial. This tutorial at least help you get started, so that you understand how to use DX8 to develop Windows games. The reason I wrote this tutorial: When a DX, I' m still a b
Date : 2025-07-13 Size : 3kb User : liuyan

Downloaded:0
Chapter II: draw triangles Introduction (sequence) Vertices (vertices) 2D Cartesian coordinate system (2D Cartesian coordinate system) 3D Cartesian coordinate system (3D Cartesian coordinate system) 2D Cartesian coordina
Date : 2025-07-13 Size : 4kb User : liuyan

Downloaded:0
" DirectX 8 tutorials and supporting code: the rotating cube Introduction (sequence) 3D World Space (3D world space) Backface Culling (back picking) How to make a cube (how to create a cube) the Matrices (matrix) Wor
Date : 2025-07-13 Size : 5kb User : liuyan

Downloaded:0
" DirectX 8 tutorials and supporting code Chapter IV: full-screen mode and depth buffer Introduction (sequence) Depth Buffers (depth buffer) Full Screen (full screen) Logging (real-time recording) Summary (Abstract)
Date : 2025-07-13 Size : 8kb User : liuyan

Downloaded:0
" DirectX 8 tutorials and supporting code: the matrix transformations Introduction (sequence) What are matrices and how do they work? (What is the Matrix and how they work) How do I use transformation matrices in the
Date : 2025-07-13 Size : 8kb User : liuyan

Downloaded:0
Chapter VII of the " DirectX 8 tutorial" and supporting code: Lighting and Material Introduction (sequence) DirectX Lighting vs Real World Lighting the (DX illumination light of the real world) Attributes of a li
Date : 2025-07-13 Size : 12kb User : liuyan

Downloaded:0
The sixth chapter of the " DirectX 8 tutorials and supporting code: texture the Introduction (sequence) What is a the Texture? (What is the texture) the Texture Size (texture size) Texture Coordinates (texture coordi
Date : 2025-07-13 Size : 12kb User : liuyan

Downloaded:0
" DirectX 8 tutorials and supporting code, Chapter VIII: index buffer Introduction (sequence) What is an index buffer? (What is the index buffer) Implementing an Index Buffer in DirectX (DX in the index buffer) Step
Date : 2025-07-13 Size : 39kb User : liuyan
« 1 2 ... 61 62 63 64 65 6667 68 69 70 71 ... 504 »
CodeBus is one of the largest source code repositories on the Internet!
Contact us :
1999-2046 CodeBus All Rights Reserved.