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In DirectX3D in how to use 3DMAX drawn into the process model (source code)
Date : 2008-10-13 Size : 1.08mb User : liukejun

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In DirectX3D, using a variety of game lighting for rendering scenes of the game (the original code)
Date : 2008-10-13 Size : 237.71kb User : liukejun

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This is a simple to use particle system code only limited support particles function, if more do not support the core functions of the geometry processing. To fully enable particles also need to obey the High Constructio
Date : 2008-10-13 Size : 256.36kb User : 邵小宁

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based on a DirectX 3d game, stylish new interface, controllable reference.
Date : 2008-10-13 Size : 77.43kb User : 上面

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on a molecular model for a number of examples, stylish new interface, controllable reference.
Date : 2008-10-13 Size : 68.92kb User : 上面

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View Multi-angle model defined. Stylish new interface, controllable reference.
Date : 2008-10-13 Size : 86.74kb User : 上面

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molecular model of a number of examples, stylish new interface, controllable reference.
Date : 2008-10-13 Size : 525.44kb User : 上面

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Date : 2008-10-13 Size : 511.23kb User : 上面

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Date : 2008-10-13 Size : 12.72kb User : xxx

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captureIT the source code needed. Net support and cooperate with capIT_demo use, but also needs to support DX9
Date : 2008-10-13 Size : 77.83kb User : xxx

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point pixel method of painting, in DIREXTX realizing, a beginners start
Date : 2008-10-13 Size : 3.89kb User : 梁富达

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this code for the "essence of the game programming" series, one of the source code. To everyone must help.
Date : 2008-10-13 Size : 4.33mb User : sam
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