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DirectX preliminary study, introduce the most basic development process, but also the basis of game development routines.
Date : 2008-10-13 Size : 1.46mb User : andy

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Realize using DirectX desktop procedures, there is rain, snow weather simulation, game development is the basis of routine.
Date : 2008-10-13 Size : 2mb User : andy

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The basis of DirectX routines, procedures realize the image-pixel method of operation.
Date : 2008-10-13 Size : 4.73mb User : andy

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DirectX realize with the billiards game, it has the playability, the whole process is basically a description of the overall structure of the desktop game.
Date : 2008-10-13 Size : 8.74mb User : andy

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Based on the C++ Code: DirectDraw realize the expansion of the category
Date : 2008-10-13 Size : 23.6kb User : 凯开

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Some documentation on DirectShow, such as how to configure the environment and how to develop its own filter and so on!
Date : 2008-10-13 Size : 2.43mb User : s

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DIRECT3D_LANDSCAPE_GENERATOR similar to Delta Force game engine, source code has been recommended 5 stars
Date : 2008-10-13 Size : 115.38kb User : wangju

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Date : 2008-10-13 Size : 522.47kb User : robin

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an example of Direct3D procedures, burn VC6
Date : 2008-10-13 Size : 282.11kb User : 佛佛比

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a good example of DX
Date : 2008-10-13 Size : 48.08kb User : 佛佛比

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DX Guide Series No. 7
Date : 2008-10-13 Size : 19.43kb User : 佛佛比

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DX Series Guide No. 6, very good very good ah ah very good very good
Date : 2008-10-13 Size : 105.86kb User : 佛佛比
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