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[DirextX四叉树剖分LOD Terrain

Description: 四叉树剖分地归算法Terrain示例(仅仅算法实现)-quadtree mesh algorithm Terrain classified examples (only Algorithm)
Platform: | Size: 740277 | Author: 王云 | Hits:

[Other resourceQUADTREE地形

Description: 四叉树(lod)实现地形三维可视化的程序,内有代码和数据-quadtree (incomplete) 3D terrain visualization procedures, which have code and data
Platform: | Size: 302262 | Author: 齐名 | Hits:

[DirextX四叉树剖分LOD Terrain

Description: 四叉树剖分地归算法Terrain示例(仅仅算法实现)-quadtree mesh algorithm Terrain classified examples (only Algorithm)
Platform: | Size: 740352 | Author: 王云 | Hits:

[3D GraphicQUADTREE地形

Description: 四叉树(lod)实现地形三维可视化的程序,内有代码和数据-quadtree (incomplete) 3D terrain visualization procedures, which have code and data
Platform: | Size: 302080 | Author: 齐名 | Hits:

[OpenGL programQuadTreeLOD4cs

Description: OPENGL与四叉树完成地形的模拟,对三维GIS有很大的帮助!值得一看!-OpenGL and Quadtree completed terrain simulation and 3D GIS is a great help! An eye-catcher!
Platform: | Size: 1324032 | Author: zxy | Hits:

[Graph program06.QuadTree+LOD

Description: direct3d四叉树海量数据地形分细节层次显示direct3d四叉树海量数据地形分细节层次显示-Direct3D quadtree terrain mass data points show the Direct3D LOD Quadtree Topographic mass data show levels of detail
Platform: | Size: 879616 | Author: 张丰 | Hits:

[OpenGL programdemo7_1

Description: 一个基于OPENGL生成地形网格的例子,算法四叉树-OPENGL generate a terrain based on the grid example, the algorithm quadtree
Platform: | Size: 207872 | Author: 肖鹏 | Hits:

[OpenGL programmysf

Description: 地形漫游在仿真、模拟、虚拟现实等领域中有着广泛应用. 大规模地形的实时漫游算法一般采用视见体裁剪和与视点相关的连续细节层次等技术来减少实际绘制的地形数据量. 通过地形分块和视见体投影三角形扫描算法实现快速裁剪, 通过调整顶点的高度值消除裂缝, 通过基于三角形的四叉分割实现连续细节层次地形简化, 简化了算法实现, 提高了算法效率. 在没有利用帧连贯性的情况下, 算法可以在PC 机上实现较大规模地形的快速交互式漫游.-Roaming terrain in the simulation, simulation, virtual reality and other areas has a broad application. Large-scale real-time roaming terrain algorithm generally see as frustum culling and view-dependent continuous level of detail, such as techniques to reduce the actual rendering of terrain data. Through the terrain block and visually see the projector triangle body scan algorithm for fast cutting, by adjusting the height of peak value of the elimination of cracks in a triangle-based quadtree segmentation realize Continuous Level of Detail Terrain simplification simplified algorithm, improve the efficiency of the algorithm. In the absence of the use of frame coherence, the algorithm can realize in the PC, the rapid large-scale interactive roaming terrain.
Platform: | Size: 252928 | Author: 万方 | Hits:

[3D GraphicLumosQuad-src

Description: 四叉树实现的三维地形源程序!很经典,对可执行程序的补充-Quadtree source to achieve three-dimensional terrain! Classic on the executable program of supplementary
Platform: | Size: 376832 | Author: alex | Hits:

[Other Games04.QuadTree

Description: 有关网络游戏地形优化的实例!用四叉树做的。-Optimization of the network game example of the terrain! Using Quadtree do.
Platform: | Size: 3562496 | Author: xiaoqiang | Hits:

[Other Games05.QuadTree+Frustum

Description: 有关网络游戏地形优化的实例!用四叉树做的(2)。-Optimization of the network game example of the terrain! Using Quadtree do (2).
Platform: | Size: 3946496 | Author: xiaoqiang | Hits:

[Other Games06.QuadTree+LOD

Description: 有关网络游戏地形优化的实例!用四叉树做的(3)。-Optimization of the network game example of the terrain! Quadtree do with the (3).
Platform: | Size: 4362240 | Author: xiaoqiang | Hits:

[Other Games07.QuadTree+FixCrack

Description: 有关网络游戏地形优化的实例!用四叉树做的(3)。-Optimization of the network game example of the terrain! Quadtree do with the (3).
Platform: | Size: 786432 | Author: xiaoqiang | Hits:

[OpenGL programChap07

Description: 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem.
Platform: | Size: 7037952 | Author: 11 | Hits:

[Game EngineQuadTreeLOD

Description: 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
Platform: | Size: 1469440 | Author: flamingo | Hits:

[OpenGL programTerrain

Description: 简单的地形渲染程序,使用了四叉树的LOD优化算法。-Simple rendering of the terrain, the use of the LOD Quadtree Optimization.
Platform: | Size: 3798016 | Author: xuhao | Hits:

[3D GraphicQUADTREE

Description: 根据随机生成的地形快速建立四叉树,并提供漫游功能,对学习三维地形浏览很有帮助。-Based on randomly generated terrain quadtree to quickly create and provide roaming for learning three-dimensional terrain views helpful.
Platform: | Size: 3956736 | Author: 111111 | Hits:

[Special EffectsQuadTree

Description: 实现了地形图像等的四叉树分层,根据图像的梯度和稠密分布进行分层处理。-Realized images of the terrain quadtree hierarchical, according to the image gradient and the dense distribution of slicing.
Platform: | Size: 139264 | Author: Li Yanli | Hits:

[OpenGL programterrain

Description: 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD terrain rendering four. Five cameras cut terrain. Sky Box 6. Simple water 7. Eight billboards. Halo 9. BVH 10 objects and terrain. Shadow body 11. Collision 12. Infinite terrain
Platform: | Size: 3115008 | Author: 小轩 | Hits:

[OpenGL programDynamics-Terrain

Description: 基于四叉树LOD的动态地形绘制,其中包含许多基础类,可以直接使用-Based on the dynamic LOD terrain quadtree draw, which contains a number of base class can be used directly
Platform: | Size: 997376 | Author: zhaoshuyu | Hits:
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