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[OpenGL programGLrefshad

Description: OpenGL镜面反射、模板阴影的编程方法,是学习OpenGL特效编程的好例子。-OpenGL specular reflection, the shadow of programming template, Specific learning OpenGL Programming good example.
Platform: | Size: 72172 | Author: collector | Hits:

[OpenGL program多个镜面反射的效果

Description: opengl特效:多个镜面反射的效果,产生多个镜子的反射效果,很给你以启示!-opengl effects : the number of specular reflection and generates more reflective mirror, I give you the inspiration!
Platform: | Size: 3274 | Author: 金钺 | Hits:

[OpenGL programOpenGL多个镜面的反射效果

Description: OpenGL特效:多个镜面的反射效果,可以产生多个镜面产生反射效果-OpenGL effects : the number of specular reflection effects could have produced a number of specular reflection effects
Platform: | Size: 3274 | Author: 金钺 | Hits:

[OpenGL program多个镜面反射的效果

Description: opengl特效:多个镜面反射的效果,产生多个镜子的反射效果,很给你以启示!-opengl effects : the number of specular reflection and generates more reflective mirror, I give you the inspiration!
Platform: | Size: 3072 | Author: 金钺 | Hits:

[OpenGL programOpenGL多个镜面的反射效果

Description: OpenGL特效:多个镜面的反射效果,可以产生多个镜面产生反射效果-OpenGL effects : the number of specular reflection effects could have produced a number of specular reflection effects
Platform: | Size: 3072 | Author: 金钺 | Hits:

[OpenGL programGLrefshad

Description: OpenGL镜面反射、模板阴影的编程方法,是学习OpenGL特效编程的好例子。-OpenGL specular reflection, the shadow of programming template, Specific learning OpenGL Programming good example.
Platform: | Size: 71680 | Author: collector | Hits:

[OpenGL programChap08

Description: 《OpenGL超级宝典》光盘附带源码 很基础很实用 第8章
Platform: | Size: 1152000 | Author: 张亮 | Hits:

[Special EffectsPhong-model

Description: 图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象-Graphics, to achieve the well-known Phong illumination model model, you can express reflection refraction, specular reflection and other optical phenomena
Platform: | Size: 527360 | Author: 廖洪申 | Hits:

[OpenGL programreflectbubble

Description: 反射水泡。建立粒子系统,用画球函数,贴纹理,背景贴图,镜面反射,实现水泡的爆炸(tab键)、方向控制、旋转、产生和消失。-Reflex blisters. The establishment of particle system, with a painting, the ball function, paste texture, background mapping, specular reflection, the realization of blisters explosion (tab keys), directional control, rotation, and have disappeared.
Platform: | Size: 2877440 | Author: 何田田 | Hits:

[OpenGL programREFSHAD

Description: 非常好的镜面反射和阴影计算的例子,摘自《opengl游戏编程》教程的源码,效果非常好。-Very good specular reflection and the shadow of examples, taken from
Platform: | Size: 826368 | Author: 王涛 | Hits:

[Othersimpleraytracer_v1_0

Description: 用VC++实现光线最综算法,考虑了光的漫反射和光的镜面反射-With VC++ Realize the light most mechanized algorithm, consider a light diffuse reflectance and specular reflection of light
Platform: | Size: 1870848 | Author: maolimin | Hits:

[OpenGL programopengl_project

Description: 一个关于ambient light ,diffuse light, and specular light, and depth cueing , and trangulation 的project, 编译已通过!! 比较经典的一个关于图形的project!欢迎大家下载学习,里面还有MACH BAND和 opengl 的一些其他问题-this projects includes the effect of ambient light , diffuse light, and specular light ,and the depth cueing and the spot light etc..
Platform: | Size: 861184 | Author: 李平 | Hits:

[OpenGL program4

Description: opengl 计算机图形学简单算法集合 :图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象-Graphics, to achieve the well-known Phong illumination model model, you can express reflection refraction, specular reflection and other optical phenomena-opengl
Platform: | Size: 269312 | Author: james | Hits:

[matlabreflections

Description: 能够从单一的图像中提取出镜面反射的内容。改算法使用matlab编写,非常值得研究的算法。-From a single image to extract the contents of specular reflection. Matlab algorithm to use to prepare, the algorithm is very worthy of study.
Platform: | Size: 8771584 | Author: alan ren | Hits:

[OpenGL programSpecular-Reflection

Description: 光线反射原理,包含镜面反射,漫反射和环境光。可移动点光源,观察变化-a code implement specular reflection. move point light source to figure it out
Platform: | Size: 188416 | Author: chenxin | Hits:

[3D Graphicspecular-shader

Description: Specular shader from Away3D engine
Platform: | Size: 10240 | Author: Willo Trees | Hits:

[OpenGL programSpecular-reflection

Description: 国内一个大牛写的镜面反射效果,不用说效果非常棒,比unity自带的好太多,如果需要镜面反射效果这个shader非常有用。而且源代码也有很多值得学习和借鉴的地方。-Domestic Daniel wrote specular reflection effect, needless to say the effect is very good, much better than unity comes, if the effect of specular reflection shader useful. And source code much and learn.
Platform: | Size: 6144 | Author: d_kb | Hits:

[OpenGL programReal-time-refraction-specular

Description: 国内一个大牛写的镜面反射实时效果,不用说效果非常棒,比unity自带的好太多,缺点是这个shader因为是实时的,占用资源很高,不建议使用,建议使用我上传的另一个镜面反射shader,但是这个shader可以学习如何写实时的效果。-A large cattle written specular reflection of real-time effects, and needless to say the effect is very good, much better than unity comes, the drawback is that this shader because it is real-time, high resource, not recommended, it is recommended to use I uploaded another a specular reflection shader, but the shader can learn how to write real-time effects.
Platform: | Size: 8192 | Author: d_kb | Hits:

[Data structsSPECULAR-REFLECTION-OF-A-TREE.cpp

Description: 一棵树的镜面映射指的是对于树中的每个结点,都将其子结点反序。例如,对左边的树,镜面映射后变成右边这棵树。 a a / | \ / | b c f ===> f c b / \ / d e e d 我们在输入输出一棵树的时候,常常会把树转换成对应的二叉树,而且对该二叉树中只有单个子结点的分支结点补充一个虚子结点“$”,形成“伪满二叉树”。 例如,对下图左边的树,得到下图右边的伪满二叉树 a a / | \ / b c f ===> b $ / \ / d e $ c / d f / $ e 然后对这棵二叉树进行前序遍历,如果是内部结点则标记为0,如果是叶结点则标记为1,而且虚结点也输出。 现在我们将一棵树以“伪满二叉树”的形式输入,要求输出这棵树的镜面映射的宽度优先遍历序列。 -A tree mirror mapping refers to each node in the tree, all its child nodes in reverse order. For example, after the tree on the left, to the right of the mirror is mapped into a tree. aa/| \/| \ bcf ===> fcb/\/\ deed us the input and output of a tree when the tree will often be converted into the corresponding binary tree, and a branch of the binary tree, only a single child node add a virtual child node node " $" , the formation of " Manchukuo binary tree." For example, the following figure on the left of the tree to get to the right of the figure below Manchukuo binary aa/| \/\ bcf ===> b $/\/\ de $ c/\ df/\ $ e and then the tree binary tree former preorder, if it is an internal node is labeled 0, if it is a leaf node labeled 1, and virtual nodes are output. Now we will one tree to the " Manchukuo binary" form input, output requirements specular mapping tree breadth-first traversal sequence.
Platform: | Size: 2048 | Author: nature | Hits:

[OpenGL programtexmaths-0.35

Description: A specular analysis over different papers
Platform: | Size: 77824 | Author: Hoku | Hits:
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