Welcome![Sign In][Sign Up]
Location:
Search - real time rendering 3

Search list

[Other resource串口通信最终测试机

Description: 功能:1 实时绘制数据曲线2 保存接受数据到文件3 能在各种参数下,与单片机和pc机通过串口通讯4 能实时记录输入和输出数据sstcomc.c为单片机上使用的演示程序,在keil c51编译以后,在sst89c58测试通过-functions : a real-time rendering two data curves accept data preservation of documents in three parameters, and SCM and PCs through four serial communications can be captured in real time input and output data for SCM sstcomc.c demonstration on the use of procedures, the Keil compiler decoder, after the sst89c58 the test
Platform: | Size: 53978 | Author: 林世飞 | Hits:

[SCM串口通信最终测试机

Description: 功能:1 实时绘制数据曲线2 保存接受数据到文件3 能在各种参数下,与单片机和pc机通过串口通讯4 能实时记录输入和输出数据sstcomc.c为单片机上使用的演示程序,在keil c51编译以后,在sst89c58测试通过-functions : a real-time rendering two data curves accept data preservation of documents in three parameters, and SCM and PCs through four serial communications can be captured in real time input and output data for SCM sstcomc.c demonstration on the use of procedures, the Keil compiler decoder, after the sst89c58 the test
Platform: | Size: 53248 | Author: | Hits:

[Graph DrawingBezierCurve

Description: 1.鼠标交互式绘制三次bezier曲线 2.Bezier曲线的C0,C1,C2连续拼接, 3.交互式操作(绘制好后可以鼠标拖动控制点,bezier曲线实时更新)-1. Mouse interactive rendering Bezier curves 2.Bezier three curves C0, C1, C2 for splicing, 3. Interactive operations (drawing good can drag the control point the mouse, bezier curves of real-time updates)
Platform: | Size: 215040 | Author: 尹飒 | Hits:

[GUI Developreal-time_Rending_technique

Description: 3D游戏:实时渲染与软件技术一书的源代码,包含了Fly3D 3D 实施引擎API-3D game: real-time rendering technology and software source code book, including the implementation of Fly3D 3D engine API
Platform: | Size: 57265152 | Author: tyss | Hits:

[Graph programreal_time_rendering_third_edition

Description: Real Time Rendering 第三版 经典的图形学教材-Real Time Rendering the third edition of the classic materials Graphics
Platform: | Size: 18620416 | Author: zym | Hits:

[OpenGL programGraphicsHomework

Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。 必做部分: 1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2) 2. 实现了通过3DS Loader读取场景数据。 3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。 4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景,也可以以鸟瞰的方式从空中察看。 选做部分: 1. 在场景中添加了三维地形,并且人物可以随高度起伏、沿地形漫游场景。 2. 采用了流体模拟技术模拟水面的波动,并且模拟了流体与刚体的交互,显示了一个在水面上浮动的木块。 3. 实现了烟雾气象条件的实时绘制,并绘制了天空盒上的云。 4. 实现了碰撞检测技术,实时检测摄像机(即人的视点)与物体的碰撞,避免了穿墙等不真实的景象发生。 5. 实现了简单的计算动画技术,模拟了F111战斗机的飞行。 6. 实现了Billboard绘制技术,采用Billboard技术绘制数目,提高了程序运行效率。 -The main content of courses designed to develop a real-time rendering system of procedures for large-scale three-dimensional scene, the teacher should be required to complete the main functions as follows. Some will do: 1. Using 3DS Max to model three-dimensional scene. Scene includes buildings, roads, basic elements of the sky and realized the scene Texture mapping feature. (See Figure 1,2) 2. Achieved through 3DS Loader reads the scene data. Specific methods, see below. 3. Using OpenGL and GLUT extension to real-time rendering the scene, generating speeds of up to 36 images/sec. 4. Provides a friendly user interface, and implements interactive multi-angle scene roaming, you can walk the way the first person roaming scenario Bird s eye view of the way can also be from the air look. Some choose to do: 1. In the three-dimensional terrain scenes added, and the figure can rise and fall with height, roaming along the terrain scene. 2. Using a fluid simulation technology to simula
Platform: | Size: 14389248 | Author: 王晓宁 | Hits:

[Other[PDF]Real-TimePRendering.3rd

Description: Real-Time Rendering.3rd是一本英文电子书,主要讲的是计算机图形学实时渲染方面的内容,包含实时渲染相关的各个方面,有一定参考价值。-Real-Time Rendering.3rd is an English book, mainly talking about the real-time computer graphics rendering . Includes all aspects related to real-time rendering.It has some reference value.
Platform: | Size: 16495616 | Author: | Hits:

[3D Graphicproject

Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条件的实时绘制。 3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。 4、阴影的绘制 5、在场景中添加了喷泉。 6、实现Billboard 绘制技术。 7、添加了美妙的背景音乐。 -The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional 2 to 3 Or more than function). Will be part of: 1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene. 2, read the scene data by 3DS Loader. . 3, learn and use OpenGL or DirectX 3D real-time rendering the scene. 4, provide the user interface and interaction to achieve the scene roaming. Optional parts: 1, in the three-dimensional terrain scenes added. 2, the fog that weather conditions to achieve real-time rendering. 3, the realization of computer animation technology, aircraft flying in the sky, circle in
Platform: | Size: 17280000 | Author: | Hits:

[CSharpCursorXY-byLSS

Description: 通过C#、WPF实现系统桌面跟随鼠标的全屏半透明十字光标特效,可用于辅助定位光标。具体实现方式为使用Canvas进行绘图,并实时响应鼠标的移动事件进行跟随。运行时会将鼠标指针临时修改为本人自己绘制的光标,关闭后会恢复原光标。注:所用环境为VS2015,通过将.NET Framework修改为较低的3.0以适应在win7上可以直接运行exe。-Through WPF, C# to achieve the system desktop with the mouse to follow the full screen translucent cross cursor effects,which can be used to assist the positioning of the cursor. Using Canvas for drawing, and real-time response to follow the movement of the mouse. Run will be the mouse pointer to the temporary changes to my own rendering of the cursor, will restore the original after the original cursor. Note: the environment is VS2015, by modifying the Framework.NET to 3 to adapt to the win7 can be run directly on the exe.
Platform: | Size: 163840 | Author: L | Hits:

CodeBus www.codebus.net