Welcome![Sign In][Sign Up]
Location:
Search - opengl raytrace

Search list

[OpenGL programraytracer5

Description: 此实验用opengl和vc++进行编程,主要是实现光线追踪。-this experiment opengl and vc for programming, is the main ray tracing.
Platform: | Size: 17408 | Author: 李柳 | Hits:

[OpenGL programRayTrace1.1

Description: 这个是在结合opengl中写的一个光线跟踪的程序,可以自己改变观察的视点位置,然后进行渲染图片,我花了很久才写完的 哦-This is in conjunction with opengl wrote a ray-tracing procedure, can change the location of observation point of view, and then proceed to play up the picture, I have spent a long time before writing the Oh
Platform: | Size: 158720 | Author: yaokai | Hits:

[OpenGL programRayTrace

Description: 用C++编写的基于OPengl的代码,实现光线跟踪,欢迎大家下载并修改指正!-With C++ Prepared opengl based on the code, the realization of ray tracing, are welcome to download and amend the correction!
Platform: | Size: 153600 | Author: 王晓伟 | Hits:

[OpenGL programOpenGL.RayTrace

Description: 本程序按照展示影响光照效果因素的思想进行设计,按照OpenGL中光线跟踪步骤实现,主要做了静态多光源,材料属性对光照效果的影响,动态光源三个方面展示的工作。-This procedure results in accordance with the display light of factors influence the design of the idea, according to Ray-tracing the steps of OpenGL to achieve, mainly to do more than the static light source, material properties of the light effects, dynamic lighting to display the work of three areas.
Platform: | Size: 828416 | Author: 王瑞 | Hits:

[Special EffectsRayTrace

Description: 光线跟踪程序,即由光源发出的光到达景物表面后,产生反射和折射。光就改变方向,沿着反射方向和折射方向继续前进,直到遇到新的景物。光经场景景物间的多次反射、折射后投射到离视点最近的景物表面,最终进入人眼。由于实际光线跟踪算法的跟踪方向与光传播的方向是相反的,所以我们可以由视点向屏幕象素发出一根射线,与第一个景物相交后,在其反射与折射方向上分别进行跟踪,继续与第二个景物相交……重复上述过程,直到被跟踪的光线射出画面或跟踪深度达到某个设定的最大递归深度时,停止跟踪。-Ray tracing program, the light emitted from light source reach the scene surface, generate reflection and refraction. Light to change direction, the direction of reflection and refraction along the direction to move forward until the face of new features. Light scene by scene several times between reflection, refraction is cast on the surface from the point of view the recent scene, eventually entering the human eye. As the actual ray tracing algorithm to track the direction of light propagation direction is opposite, so we can issue from the viewpoint to the screen a pixel ray, intersects with the first scene after the reflection and refraction in the direction of the track were to continue intersects with the second scene ... ... repeat the process until the light tracked injection depth of the screen or to track a set maximum recursion depth, stop the trace.
Platform: | Size: 564224 | Author: wangge | Hits:

[OpenGL programraytrace

Description: 这是一个基于光线投射算法的三维重建小程序,使用了opengl的API,适用于3D初学者-This is a ray casting algorithm based on three-dimensional reconstruction of small, the use of opengl' s API, for 3D beginners
Platform: | Size: 3328000 | Author: eric | Hits:

[OpenGL programRayTrace_3.2

Description: Ray tracing library in OpenGL
Platform: | Size: 3868672 | Author: almehdi | Hits:

[OpenGL programraytrace-GPURT-1.1.0-alpha4-src

Description: 基于gpu的光线追踪,opengl和dx分别做了实现.-Opengl and dx, respectively, do the gpu light tracking.
Platform: | Size: 520192 | Author: 陈明 | Hits:

[3D Graphicraytrace

Description: 光线跟踪,C++实现,很详细,基于opengle-raytracer,very useful,based on opengl
Platform: | Size: 1185792 | Author: 罗盘 | Hits:

[OpenGL programraytrace

Description: opengl光线跟踪算法,场景是两个球体,有透明,阴影反射-opengl raytrace XXXX light
Platform: | Size: 9216 | Author: gongzhen | Hits:

[OpenGL programRayTrace-master

Description: 提到Computer Graphics,众所周知的是如OpenGL、Direct3D这样非常流行的光栅化渲染器。事实上,这些大部分应用于游戏制作的API主要为实时渲染(Real-time Rendering)而设置,而它们所采用的光栅化(Rasterization)的渲染方式,通过渲染大量的三角形(或者其他的几何图元种类(Primitive types)),是与本文介绍的光线跟踪相对的一种渲染方式。这种基于光栅化的渲染系统,往往只支持局部照明(Local Illumination)。局部照明在渲染几何图形的一个像素时,光照计算只能取得该像素的信息,而不能访问其他几何图形的信息。(Referring to Computer Graphics, it is well known that raster renderer such as OpenGL and Direct3D is very popular. In fact, most of these applications in game API mainly for real-time rendering (Real-time Rendering) and set up, and they used the grating (Rasterization) rendering, by rendering a large number of triangles (or other types of geometric primitives (Primitive, types)) is a relative and rendering method is introduced in this paper ray tracing. This rasterization based rendering system often supports only partial illumination (Local Illumination). When local illumination is used to render a pixel of the geometric figure, the light calculation can only obtain the information of the pixel, but can not access the information of other geometric figures.)
Platform: | Size: 101376 | Author: 蔡进炮 | Hits:

CodeBus www.codebus.net