Description: 本程序实现了直线裁减和多边形裁剪!窗口由鼠标输入算法为Liang-Barsky算法-the realization of linear reduction and polygon clipping! Window from the mouse input to the algorithm Liang- Barsky algorithm Platform: |
Size: 22528 |
Author:赵赵 |
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Description: 本程序为C++ OpenGL源程序 使用了鼠标键盘游戏杆输入设备-This procedure for the C++ OpenGL source program using the keyboard joystick mouse input device Platform: |
Size: 1024 |
Author:刘贺忠 |
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Description: 生成、显示B样条曲线: (1)用鼠标或者光标输入控制点,在屏幕上用图形符号标记显示。 (2)自定义输入曲线次数。 (3)可选择4种曲线类型。 (4)可以对顶点位置,曲线次数,曲线类型进行修改。-generation, showed that B-spline curves : (1) to use the mouse or the cursor input control points on the screen with graphic symbols marking show. (2) Since the definition of input frequency curve. (3) the option of four types of curves. (4) can be right vertex position, the number of curves, curve types of changes. -Generation, showed that B-spline curve: (1) with the mouse or cursor input control points, on the screen with graphic symbol markings. (2) Since the definition of the number of input curves. (3) choice of four kinds of curve types. (4) can be vertex position, curve of the frequency curve of the type of modification.-generation, showed that B-spline curves: (1) to use the mouse or the cursor input control points on the screen with graphic symbols marking show. (2) Since the definition of input frequency curve. (3) the option of four types of curves. (4) can be right vertex position, the number of curves, curve types of changes. Platform: |
Size: 2412544 |
Author:gaozheng |
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Description: 程序实现多边形扫描转换的扫描线算法--多边形的输入(鼠标)--非自相交多边形-- 三角形的特殊性,利用OpenGL函数实现柱状图和饼图函数 -Polygon scan conversion process to achieve the scan line algorithm- POLYGON input (mouse)- non-self-intersecting polygons- triangles are unique, the use of OpenGL function function histogram and pie chart Platform: |
Size: 292864 |
Author:liling |
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Description: 1. 三角片渲染模型
2.鼠标控制物体旋转移动
OpenGL/C 开发-1. triangle-mesh modeling with input data
2. interactive mouse control the object
Developed with OpenGL and C/C++ Platform: |
Size: 4168704 |
Author:di cao |
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Description: 老师的一个小作业,有基本矢量图形的输入,圆、矩形、多边形。同时支持三维图形,立方体、圆柱体(依据计算机图形学实现三维显示,未使用OpenGL和D3D)。同时利用MFC的串行化将图形存储为指定格式。本程序比较小,但是对于适量输入部分,将鼠标操作封装,抽象出适量输入操作接口。使得调用简单,大家谁有兴趣可以跟我讨论这个问题,目前我在做一个比较系统的GIS系统,适量输入和地图渲染基本实现了,适量图形空间数据库I/O部分已经实现大部分。-Teacher in a small operation, with the input of basic vector graphics, round, rectangle, polygon. Also supports three-dimensional graphics, cube, cylinder (based on Three-dimensional computer graphics display, do not use OpenGL and D3D). While taking advantage of MFC serialization is stored as a graphic format. This procedure is relatively small, but for some amount of input, the mouse package, enter the amount of abstract user interface. Makes the call is simple, you who are interested can contact me to discuss this question, I do a more systematic in the GIS system, the amount of input and map rendering, basically, the amount of graphic space database I/O part of the majority has been achieved. Platform: |
Size: 66560 |
Author:ccl |
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Description: GLFW is a free, Open Source, multi-platform library for creating OpenGL contexts and managing input, including keyboard, mouse, joystick and time. It is intended to be simple to integrate into existing applications and does not lay claim to the main loop.
GLFW has native support for Windows, Mac OS X and many Unix-like systems using the X Window System, such as Linux and FreeBSD.
GLFW is licensed under the zlib/libpng license. Platform: |
Size: 1105920 |
Author:Sukuma Ubhada |
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Description: 通过鼠标输入点,鼠标每次按下左键,就会显示红点,可以有n个点-Mouse input, the mouse each time you press the left button, it will show a red dot, you can have n points Platform: |
Size: 364544 |
Author:jone |
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Description: 基于opengl的bezier曲线绘制,通过鼠标输入控制点并实现绘制-Based on the opengl of the Bezier curve drawing by mouse input control points and draw Platform: |
Size: 1024 |
Author:希念 |
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Description: Demonstrates how to manually modify the view matrix using mouse and keyboard input to create a First Person Shooter style control. This sample is very similar to the "First-Person-Shooter View Control" sample except this one uses no DirectInput. Check out the OpenGL source code page for the OpenGL equivalent of this sample.-Demonstrates how to manually modify the view matrix using mouse and keyboard input to create a First Person Shooter style control. This sample is very similar to the " First-Person-Shooter View Control" sample except this one uses no DirectInput. Check out the OpenGL source code page for the OpenGL equivalent of this sample. Platform: |
Size: 55296 |
Author:wu |
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Description: 实验3 简单多边形显示
实验目的:通过鼠标响应函数输入并显示多边形
基本内容:
通过鼠标依次输入n个顶点(n>=3),显示多边形。
建立多边形数据结构(保存顶点表、边信息,及其他信息)
用opengl显示多边形
拓展要求:
判断多边形的类型(自相交多边形,凹多边形,凸多边形)
*若是凹多边形,则把多边形转换为多个凸多边形-Experiment 3 simple polygon display
Purpose: response function by mouse input and display polygon
Basic elements:
Mouse followed by n vertices (n> = 3), display polygons.
Establish polygon data structure (save vertex tables, side information, and other information)
Display with opengl polygon
Expanding requirements:
Determine the type of polygon (self-intersecting polygons, concave polygon convex polygon)
* If the concave polygon, polygons put into multiple convex polygons Platform: |
Size: 622592 |
Author:赵雯雯 |
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Description: 基于opengl图形接口实现的魔方,在visual stdio 2010 下可以运行,右键弹出式菜单可以选择魔方阶数,键盘输入控制魔方某一层旋转(详见注释),鼠标可整体旋转魔方,-Opengl-based graphical interface cube in visual stdio 2010 can run, right pop-up menu you can choose the order of the cube, the cube keyboard input to control the rotation of a layer (see note), the mouse can rotate the whole cube, Platform: |
Size: 15280128 |
Author: 陈鹏飞 |
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Description: 实验3 简单多边形显示
实验目的:通过鼠标响应函数输入并显示多边形
基本内容:
通过鼠标依次输入n个顶点(n>=3),显示多边形。
1)建立多边形数据结构(保存顶点表、边信息,及其他信息)
2)用opengl显示多边形(Experiment 3 simple polygon display
Experiment Objective: input and display polygon through mouse response function.
Basic contents:
The n vertices (n>=3) are displayed by mouse in order to display polygons.
1) build polygon data structure (save vertex table, side information, and other information).
2) use OpenGL to display polygons.) Platform: |
Size: 548864 |
Author:饭饭面团 |
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